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Soundwave said:

I think people are honestly going to start getting tired of graphics being the only new thing these two are bringing to table.

Once you get past PS4/XB1 IMO, you reach a level of graphical fidelity that is good enough for many people.

That's why PS4 Pro is not impressing consumers ... it's just the same games that look about the same, just shinier. Most people don't care. 

Not a lot of people are going to want to buy an entirely new TV just to get 4K graphics either, and I'll be honest the jump from 1080p to 4K is nowhere as noticable as the jump from square-box SDTV sets to thin HDTVs.  

I think Sony should sit back and wait. VR is far more interesting, work on developing that.

I would not be surprised if you hear nothing on PS5 until 2019 and no release until 2020.

Except graphics AREN'T the only thing these two are bringing.  They are also bringing great games. A lot of people like great games that also look great.  And the reason the PS4 Pro isn't burning up the charts, other than Sony doesn't seem to be supplying chains with more units, is because it isn't meant to.  I mean, maybe when it hits $199-$249, it'll start out selling a $149 PS4 S.  But, until then, it's just meant as a 2x upgrade for people who are interested in that sort of thing.  Most people, though, are happy spending less money and getting a system that plays the same games, just not quite as good.  Once the PS5 is announced, you'll see the excitement for new HW come back to the core market.

As for 4K TVs, those are already being purchased at a very good rate.  We already have ~15% of homes with 4K TVs in the US.  That will only grow as the prices continue to fall and Black Friday deals help push sales.  The same thing happened with 1080p TVs.  And the jump is very noticable when you have good 4K content displaying on it.

Pemalite said:
thismeintiel said:

I think for RAM, even 8GB of AMD's HBM2 would be enough.  That's what the Vega is launching with, I believe.  However, from a pure numbers game, they may want to at least match the Scorpio's.  Though, they may opt for 16GB.  Anything over that would be overkill.  I also think they may do what they did with the Pro.  X amount of HBMs for games, but throw in 1GB-2GBs of DDR4 just dedicated to the OS.

8GB HBM2 won't be enough. This is next-gen we are talking about, Scorpio is the pinnical of this gens technical achievements as far as consoles are concerned.

Plus Vega can use 100% of that HBM2 memory on graphics alone. A console can not, even if you move the OS onto a seperate DRAM package, not all that Ram can be used for graphics, the games codebase and datasets need to be somewhere.

thismeintiel said:

Next gen, 4K will be the standard, which means textures in native 4K.  Not sure how much character models can be pushed, but environmental geometry/interaction and pop-in reduction can definitely be pushed more.


I think you might be a little bit confused. Textures are mapped onto objects, they aren't bit-for-bit matched with a display.


Then, 16GB it may very well be.

And, I guess I should have said higher res textures.  Still, my point stands.  We can always push it more.