| archbrix said: That's not true at all about PS2's launch being rather unimpressive: https://www.ign.com/articles/2000/11/07/sony-pulls-in-over-250-million-at-launch As you said, PS2 was completely supply constrained. It would have steamrolled the Dreamcast immediately had the units been there. That massive launch day for the PS2 in the US was the single biggest consumer product launch in dollars by far at the time - far exceeding the Dreamcast, which itself had just tripled the last biggest.  I agree that "sold out" at launch doesn't mean much without context, but it's quite different when we know the huge numbers with PS2/PS4/PS5 right out of the gate, just like we already know of the 6m-8m pre-orders for Switch 2 (if true). Game systems with those kinds of launch sellouts are a pretty good indicator of success I'd say. They could very well decline and not live up to their potential, but they're not just going to collapse. |
That's revenue for North America as a whole, and it includes games and accessories. Yes, $250M is a lot of money, so it was successful, and it handily beat the Dreamcast's launch in dollar terms (it helps that the PS2 was $300 at launch compared to $200 for the DC). But in terms of hardware unit sales the PS2's launch wasn't anything special:

To be fair, the NPD Group tracking sales on a monthly basis means launch months could contain any of a number of days. The PS2 was only available for three days of its launch month, the latest in the sales month of any console on the chart. However, if Japan sales data is any indication, sales will typically experience a big drop in the second week, and what happens in the following weeks depends on proximity to the holiday season, so the bulk of the other system's sales were likely in the first sales week, so the PS2 isn't dramatically disadvantaged in this comparison.
For example, the PS4 sold one million units in its first 24 hours in the U.S. & Canada. Assuming the U.S. was 90% of that million (NPD data shows the PS4 sold just over 2M in the U.S. in 2013, while CESA data shows it sold ~200k in Canada), that means in just its first day it sold ~900k in the U.S., which leaves ~240 for the remaining 14 days of the Nov. 2013 sales period.
In any case, the PS2 sold less in 66 days in the U.S. than the PS4 did in 15 days. Yet despite the slow start it still retains the top spot for a conventional console in the U.S., and third place overall behind the Switch and DS. I imagine if there was enough supply to meet demand the PS2 very well could have pulled off a 1M launch month and probably well over 2M for the entirety of Q2 2000. Once supply issues were resolved, it went on to have by far the best first year of any system ever in the U.S. at that point (it still holds the #2 spot, having been beaten only by the Wii, and only by a very slim margin).
BTW, that 6M+ projection for the Switch 2 comes from analysts cited in a Bloomberg article. If true, that would smash all previous records for a system launch. Even if that projection is overblown, it could still set a new record anyway. That would show that, at least for early adopters, $450 for the system and $70-80 for many of its games are not a big barrier to entry.
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