Nautilus said: I guess I was dissapointed by MGS V.It was still a good game, I felt it was lackluster in many departments, such as story, music, lack of bases to sneak inside and so on |
I agree, me and my friend talk about this all the time cuz we are huge MGS fans. Our theory is that MGS5 became a swampy bucket of ingredients without enough time in the oven for many reasons:
1. Management decisions. Konami and Kojima were at odds over the whole game, the funding going into it, and ultimately, Konami wanted two smaller games while Kojima wanted just one.
2. Change in direction: Kojima decided to change parts of the story to reflect what was going on at Konami. He removed some of the focus from the main narrative and decided to focus on the metaphor of Konami. For instance, the entire subplot of the language disease. The isolating people, the casualties, the "traitor boss" introducing it. It's definitely a metaphor for how konami was reseated with their new leader who isolated kojipro, and cut them off from the company with no communication.
3. Not enough time or manpower: MGS5 is clearly the biggest MGS undertaking. Playing it, there was so, so much content in it, but for whatever reason, it feels loosely strung together. There's a lack of coherency. On top of which, there is only Africa and the Middle East, despite being able to base anywhere in the world.
To sum it up, the game feels like it's missing a lot of content and overarcing storyline. There are many substories, but they don't feel connected in any tangible way. They introduce Quiet, and it's like, she has no real concrete importance. Same goes for the kids. It's just off, and don't even get me started about Ground Zeroes, a SIXTY DOLLAR demo that could've easily just been part of Phantom Pain.
It's really sad. Still a great game, but comparing it to my favorite MGS (MGS3) it's missing "spirit".