theprof00 said:
I agree, me and my friend talk about this all the time cuz we are huge MGS fans. Our theory is that MGS5 became a swampy bucket of ingredients without enough time in the oven for many reasons: 1. Management decisions. Konami and Kojima were at odds over the whole game, the funding going into it, and ultimately, Konami wanted two smaller games while Kojima wanted just one. To sum it up, the game feels like it's missing a lot of content and overarcing storyline. There are many substories, but they don't feel connected in any tangible way. They introduce Quiet, and it's like, she has no real concrete importance. Same goes for the kids. It's just off, and don't even get me started about Ground Zeroes, a SIXTY DOLLAR demo that could've easily just been part of Phantom Pain. It's really sad. Still a great game, but comparing it to my favorite MGS (MGS3) it's missing "spirit". |
Couldnt agree more.Its really sad that the game was affected due to all the drama that occurred betwenn kojima and Konami.Well, hopefully Kojima can make the game he wants with death Stranding.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







