By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Open worlds should try this.

 

...

Yes, I agree. 36 36.36%
 
No, I don't have time for that. 23 23.23%
 
Both options would be cool. 40 40.40%
 
Total:99

I completely disagree with this. A lot of open worlds are simply way too large to not hold your hand in quests or side quests. For example, Witcher 3. Quest: Kill the werewolf next to X village hidden in the woods. Uhh, heck no. The world is simply too large and would leave players too frustrated. I don't want to play a video game and just be stuck there wandering aimlessly trying to figure out where that village is or that werewolf, plus in the Witcher 3, you could just turn off your Witcher Senses and the game will only tell you the general area, but you'd have to figure everything out without it being highlighted.



Around the Network
Liquid_faction said:
I completely disagree with this. A lot of open worlds are simply way too large to not hold your hand in quests or side quests. For example, Witcher 3. Quest: Kill the werewolf next to X village hidden in the woods. Uhh, heck no. The world is simply too large and would leave players too frustrated. I don't want to play a video game and just be stuck there wandering aimlessly trying to figure out where that village is or that werewolf, plus in the Witcher 3, you could just turn off your Witcher Senses and the game will only tell you the general area, but you'd have to figure everything out without it being highlighted.

I respect your opinion and if you don't like it then I respect that too but zelda has a bigger world than the witcher 3 so not the best excuse, just need a well designed world with special landmarks everywhere. It's not just about a game without hud btw, it's about a game designed with the world and the side quests in mind.



It´s something the original Zelda did excellently and that BoTW continues. It makes the whole experience (if done right) so much more interesting and makes it feel like a true adventure.



Oh I remember World Of Warcraft at the beginning... It was just like that. And it was a blast. You had to remember every single little hill. You really get to know the world like that.



Can't you deactivate quest markers in pretty much every open world game? I'm pretty sure you can. That way, everyone can enjoy a game the way they want to, problem solved.



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

Around the Network
Slarvax said:
SvennoJ said:

I'm pretty methodical in my exploration and I've never used fast travel once (hence the 80 hours). So far I've explored Wasteland, Geruda, Hebra, Tabantha, west side of Ridgeland, Duelling peaks, Lake, and currently exploring Hateno. Still 6 zones I have never set foot in. If it is something similar to what's at the spring of wisdom, then I could not have missed it.

On the beach in the Lake tower zone there is another shrine that has me stumped. Some girl is hugging the key to unlock the shrine. She's not responding to anything, just ignored me.

And there's another one at the north west end of Hebra, east of Hia Miu Shrine, inside the mountain according to the locator. I've searched high and low for 45 minutes yet nothing that even remotely looks like an entrance or an activation plate. No quest for it either.

I love the map system though, easily plonk down an icon for towers, shrines and other stuff. I mapped all the locations for the towers long ago from atop the Gerudo highlands mountain peaks. So awesome to zoom in, mark, set a nice icon on the map to get to later.

Like mZuzek said, it is similar to the spoiler tag thing you said. Now, I'm playing in Spanish (so I don't know exactly which areas you have or haven't explored), but I can tell you haven't explored the main area where you will find it. Also, I get you about the Shrine at Northwest Hebra. I know exactly where it is, but I have no idea how to get to it. And funny enough, I did the same thing as you about the towers (marking them).

@Bolded. Odd. You should try talking to her again. She should tell you she needs something.

I'm on the way back there while exploring the coast, though I didn't make it by far tonight, so much to do :) Eventide island was great. There was a shrine quest in the area I'm currently in that required the camera, which I didn't have before. Perhaps I need it there to. I wonder if I've missed anything else that required the camera... I really should have unlocked the rest of the shia tablet first before climbing Geruda and Hebra!



Liquid_faction said:
I completely disagree with this. A lot of open worlds are simply way too large to not hold your hand in quests or side quests. For example, Witcher 3. Quest: Kill the werewolf next to X village hidden in the woods. Uhh, heck no. The world is simply too large and would leave players too frustrated. I don't want to play a video game and just be stuck there wandering aimlessly trying to figure out where that village is or that werewolf, plus in the Witcher 3, you could just turn off your Witcher Senses and the game will only tell you the general area, but you'd have to figure everything out without it being highlighted.

I played The witcher 3 without the hud for much of the game. Some quests it gives you good hints and directions, others not so much. For some you need to turn the markers back on as the game doesn't give you any idea at all where to look, simply assumes you run to the marker.

It would be great if you could ask for directions in openworld games.  Navigate by area, landmark, ask a local. It would be a generational leap if you could ask anything you want from any npc, as easy as using Siri. And they can either help you or direct you to someone else that might be able to help. And have an actual conversation instead of clicking on options.



I almost finished Digimon World Next Order, and it does a good job of not spoon feeding the player on its sidequest, telling you about vague locations and letting you explore.
It does make the game way too hard combined with the lifespan system though.



You can play Witcher 3 without using Witcher Senses, and Horizon Zero Dawn without using the Focus or waypoint markers. In Horizon Zero Dawn, you can remove the waypoint markers by deselecting the quest.



CPU: Ryzen 9950X3D
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5 PRO
SvennoJ said:
onionberry said:

breath of the wild does that, every side quest has a hint or a location, but not the exact location. "you should go to this town or this region, there's something there" "she likes this specific flower" or "there's a statue with creepy eyes"  

Not every sidequest. For example I'm stumped on having to offer Farosh's scale after finding a hidden shrine. No hint, no one to ask. Usually it's around the area yet nothing. There are a lot of fetch quests too, yet those are just filler anyway. And I still have no clue how to find memories after 80 hours, stumbled on 2 so far.

Farosh is in the region southeast of the map close to the tower of the area where there are a number of waterfalls and its sort of like a rainforest region but I'm bad at names so that's all I can tell you



Just a guy who doesn't want to be bored. Also