| Liquid_faction said: I completely disagree with this. A lot of open worlds are simply way too large to not hold your hand in quests or side quests. For example, Witcher 3. Quest: Kill the werewolf next to X village hidden in the woods. Uhh, heck no. The world is simply too large and would leave players too frustrated. I don't want to play a video game and just be stuck there wandering aimlessly trying to figure out where that village is or that werewolf, plus in the Witcher 3, you could just turn off your Witcher Senses and the game will only tell you the general area, but you'd have to figure everything out without it being highlighted. |
I played The witcher 3 without the hud for much of the game. Some quests it gives you good hints and directions, others not so much. For some you need to turn the markers back on as the game doesn't give you any idea at all where to look, simply assumes you run to the marker.
It would be great if you could ask for directions in openworld games. Navigate by area, landmark, ask a local. It would be a generational leap if you could ask anything you want from any npc, as easy as using Siri. And they can either help you or direct you to someone else that might be able to help. And have an actual conversation instead of clicking on options.







