I completely disagree with this. A lot of open worlds are simply way too large to not hold your hand in quests or side quests. For example, Witcher 3. Quest: Kill the werewolf next to X village hidden in the woods. Uhh, heck no. The world is simply too large and would leave players too frustrated. I don't want to play a video game and just be stuck there wandering aimlessly trying to figure out where that village is or that werewolf, plus in the Witcher 3, you could just turn off your Witcher Senses and the game will only tell you the general area, but you'd have to figure everything out without it being highlighted.







