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Forums - Gaming - Call of Duty 2017 will take Call of Duty back to its roots

BraLoD said:
Barkley said:

It's very close from the figures I can find.

GTA Series - 235 Million (September 2015)

CoD Series - 250 Million (February 2016)

I'm asking about the year of 2013 in USA.
The OP has the statement that CoD is the #1 franchise in USA for the last 8 years, so it has to have sold more than GTA in 2013.

Like I said, it might be about revenue, but it might have sold more too.



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Nice, please WW1 or WW2 Activision!



Thank god they're not doing Sci-Fi 4 years in a row, that really would have finished them off.

I hope whoever decided that three consecutive installments in an annual franchise should have the same future-setting was sacked.



Veknoid_Outcast said:
Barozi said:

Treyarch is a pretty bad developer. Their recent campaigns (Black Ops 2 and 3) are absolutely terrible. Advanced Warfare was waaaaay better (and Ghosts too).

No idea about multiplayer though, which I honestly don't give a fuck about.

I have to agree with Barozi. After World at War I was excited to see what Treyarch would do with Black Ops. Boy was I in for a rude awakening. Black Ops played like a rail shooter and Black Ops II was even worse, with those frustrating Strike Force missions. I couldn't bring myself to play part III.

eh I liked both World at War and Black Ops (good story).
Better don't touch Black Ops III. I'm 4 missions in and the story is convoluted with your typical spec ops blah blah. You basically don't know who you're fighting with and against whom and why it matters, but who cares anyway. Some terrorists I think. Levels are mostly too dark, so you need to constantly use your ability to visually highlight enemies. No connection to BlOps or BlOps II. Game is glitchy. In-game cinematics run at about 20FPS for whatever reason. Enemies can be very unforgiving even on Recruit. Died multiple times due to grenades and rockets exploding in my face without any prior indication. That's typical Treyarch too. Dodging random explosions isn't challenging, just cheap.

On the plus side. You can sort of create your own character (very limited though).

I got it a few months ago for 6€. Glad I didn't pay more. Bought Advanced Warfare for 19€ back then and had much more fun (Kevin Spacey is awesome).



Barkley said:
Barozi said:

Not really.
Half of the people don't even get to level 10.
https://www.trueachievements.com/a209629/welcome-to-the-club-achievement?showguides=1
https://www.trueachievements.com/a171199/welcome-to-the-club-achievement?showguides=1

while the other half don't beat more than the first level
https://www.trueachievements.com/a171164/no-man-left-behind-achievement?showguides=1
https://www.trueachievements.com/a209599/cant-hide-achievement?showguides=1 (most likely gotten by playing mission 1 or 2)

So yeah SP and MP seem equally important.

I wouldn't take them at face value like that. Most games on PSN I look at the trophy you get for literally beating the first level (of a game with only campaign), and it is only achieved by 70% of players.

Well it's enough to accidentally start a game with a wrong profile logged in or you just borrow the game to a friend etc.

Point is, it's the same amount of people that completed the first mission and got to level 10 in multiplayer. There's no reason to assume that the campaign is more or less relevant than the multiplayer component. Both are important and that's why it's not fair to say that Treyarch is better than Infinity Ward and Sledgehammer, because only MP matters.



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Barozi said:
Veknoid_Outcast said:

I have to agree with Barozi. After World at War I was excited to see what Treyarch would do with Black Ops. Boy was I in for a rude awakening. Black Ops played like a rail shooter and Black Ops II was even worse, with those frustrating Strike Force missions. I couldn't bring myself to play part III.

eh I liked both World at War and Black Ops (good story).
Better don't touch Black Ops III. I'm 4 missions in and the story is convoluted with your typical spec ops blah blah. You basically don't know who you're fighting with and against whom and why it matters, but who cares anyway. Some terrorists I think. Levels are mostly too dark, so you need to constantly use your ability to visually highlight enemies. No connection to BlOps or BlOps II. Game is glitchy. In-game cinematics run at about 20FPS for whatever reason. Enemies can be very unforgiving even on Recruit. Died multiple times due to grenades and rockets exploding in my face without any prior indication. That's typical Treyarch too. Dodging random explosions isn't challenging, just cheap.

On the plus side. You can sort of create your own character (very limited though).

I got it a few months ago for 6€. Glad I didn't pay more. Bought Advanced Warfare for 19€ back then and had much more fun (Kevin Spacey is awesome).

Oh, I really enjoyed World at War. I think Treyarch did a good job at nailing the improvisational combat of the Pacific theater.

Starting with Black Ops, the studio seemed to over-value storytelling and big action set pieces. I felt like I was watching as much as I was playing in Black Ops. I thought the morality choices in BOII were clever, but poorly executed. And the jumping around in time seemed designed to satisfy the demands of the story, not to enhance gameplay.

I skipped Ghosts and Advanced Warfare, but maybe I'll give them a try. I absolutely loved the diversity and scope of the campaign in Infinite Warfare.



Could be my first CoD game sice MW3 if it ends up having some good reviews.



                
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Barozi said:
Kerotan said:
WW2 or Vietnam hopefully. But really what cod needs is a gameplay overhaul. Like fuck me sideways once you start playing battlefield, cod just seems so refined and basic.

How about start with destructible environments. Like how rainbow 6 does it. That would add an amazing dynamic especially for SnD.

In future make some bigger maps with vehicles. In the end they really should be making a game with a mixture of big maps that play like battlefield and smaller maps that play like rainbow 6.

But that would require effort and real innovation. They'll probably just milk the formula for another 10 years.

Adding destrucitble environments to a game that's so heavily scripted as Call of Duty is a very hard task. There's so much that could go wrong. Obviously that's no problem in multiplayer.

I'm talking about multiplayer.