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Forums - Nintendo - Kimishima expects Switch sales to reach Wii levels

I thought this would've done better than Wii U but be seen as a Wii U successor, a console the general public didn't know existed. Turns out the general public saw it as a 3DS successor with the ability to dock and sales just went to the moon.



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TomaTito said:
IcaroRibeiro said:

The controls were too awkward, I like a fixed joystick, or maybe mouse and keyboard. Motion controls were terrible, and no game made good use of it

Nothing cooler than being able to play FPS games on the couch with the Wiimote's IR (mouse) and the nunchuck controller (keyboard).
That was Wii's highlight for me. Many great titles used it wonderfully such as Metroid Prime 3, Pikmin, Trauma Centre, Zack&Wiki to name a few.

Similar aspect came from the DS, stylus controls brought some great gameplay with it.

FPS give me motion sickness 

Try to play any normal game with wiimote. It's awful. Fire Emblem Radiant Dawn controls are terrible. The industry never following for real the wiimote controllers are true proof they suck. For anything that need true precision with cursor, mouse and keyboard all the way



IcaroRibeiro said:
TomaTito said:

Nothing cooler than being able to play FPS games on the couch with the Wiimote's IR (mouse) and the nunchuck controller (keyboard).
That was Wii's highlight for me. Many great titles used it wonderfully such as Metroid Prime 3, Pikmin, Trauma Centre, Zack&Wiki to name a few.

Similar aspect came from the DS, stylus controls brought some great gameplay with it.

FPS give me motion sickness 

Try to play any normal game with wiimote. It's awful. Fire Emblem Radiant Dawn controls are terrible. The industry never following for real the wiimote controllers are true proof they suck. For anything that need true precision with cursor, mouse and keyboard all the way

Aren't Switch joy cons quite similar to wiimote though? Then there is virtual reality controls as well.



Otter said:

Good they're aiming high, I think its very possible with a road map that includes:
-A handheld focussed Switch (this'll trigger a huge number of repeat buyers)
-A console only Switch for $149
-A Premium Switch XL
-Multimedia and tablet functionality emphasis post launch.

Hehe, feels good to be on the right of history. Still think there's been a missed opportunity in not making Switch a multi-media device. 

Of course none of us expected the pandemic which combined with Animal Crossing created a level of momentum at it's peak which I think has translated into an extra 40m or so sales LT



Phenomajp13 said:
IcaroRibeiro said:

FPS give me motion sickness 

Try to play any normal game with wiimote. It's awful. Fire Emblem Radiant Dawn controls are terrible. The industry never following for real the wiimote controllers are true proof they suck. For anything that need true precision with cursor, mouse and keyboard all the way

Aren't Switch joy cons quite similar to wiimote though? Then there is virtual reality controls as well.

With exception of few games this generation like Switch sports and Ring Fit Adventure all Nintendo games are designed primary (if not exclusively) with standard console controllers in mind i.e. dual analog controls schema

The are very few games that use gyro aiming gimmicks, like Mario Odyssey and Arms (flopped hard) but they were largely forgotten in the course of generation. Many Nintendo IPs on Switch are sucessors to handheld games that never had any kind of motion control anyways

The major evidence of how bad is gyro aiming is they are trying to use joycons in mouse mode this time with Switch 2, because of course mouse is far superior to both wii mote and gyro aiming joycons in both comfort and precision 



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Otter said:
Otter said:

Good they're aiming high, I think its very possible with a road map that includes:
-A handheld focussed Switch (this'll trigger a huge number of repeat buyers)
-A console only Switch for $149
-A Premium Switch XL
-Multimedia and tablet functionality emphasis post launch.

Hehe, feels good to be on the right of history. Still think there's been a missed opportunity in not making Switch a multi-media device. 

Of course none of us expected the pandemic which combined with Animal Crossing created a level of momentum at it's peak which I think has translated into an extra 40m or so sales LT

As a console coming after 3DS (I was DS and then 3DS gamer) I've always saw it as a natural sucessor for my handhelds, and without Vita there was no longer options for portable gaming. I always had the feeling it was going to be a sucess

Though I thought it was going to sell ~100 million units, not 160 lol 



Wow, that aged worse than a week-old milk. Though there are some other kinds of gems in here:

HollyGamer said:

He should aim for PS2 level at last close to it. Because SONY is trying to surpass PS2 sales level with PS4.

Well in hindsight, he really should have...

Goodnightmoon said:
HintHRO said:
With that price and software line up? How?

because the console is gonna keep that line up and price forever, right?

Well, they really did keep that price pretty much until the end. To be fair, nobody expected the inflation to hit so hard along the way, so in practical sense it's way cheaper than when it launched.



ArchangelMadzz said:

I thought this would've done better than Wii U but be seen as a Wii U successor, a console the general public didn't know existed. Turns out the general public saw it as a 3DS successor with the ability to dock and sales just went to the moon.

I don’t think the general population thought about it as a Wii U successor or a 3DS successor, more like, “Wow! A Nintendo system that I can play on the TV or on the go that has all the big Nintendo games!”



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IcaroRibeiro said:
Phenomajp13 said:

Aren't Switch joy cons quite similar to wiimote though? Then there is virtual reality controls as well.

With exception of few games this generation like Switch sports and Ring Fit Adventure all Nintendo games are designed primary (if not exclusively) with standard console controllers in mind i.e. dual analog controls schema

The are very few games that use gyro aiming gimmicks, like Mario Odyssey and Arms (flopped hard) but they were largely forgotten in the course of generation. Many Nintendo IPs on Switch are sucessors to handheld games that never had any kind of motion control anyways

The major evidence of how bad is gyro aiming is they are trying to use joycons in mouse mode this time with Switch 2, because of course mouse is far superior to both wii mote and gyro aiming joycons in both comfort and precision 

OK so it's time for this kind of talk to be addressed. I have noticed posters such as you that have a negative view of  Wii and motion controls doing this alot. Pitting Wiimote/motion controls against "traditional controls". That is grossly unfair because you are giving credit to dual analog that it doesn't deserve. Dual analog are the latest evolution of traditional controls. The consoles of the past didn't have dual analog, we eventually made our way to what we have now. Controllers of the past went from having just a D Pad and two face buttons to now having a DPad, 4 face buttons, 4 shoulder buttons, and two sticks. Each generation added something. The Wii should be viewed as more like NES or whatever platform you want to give the start of traditional game console controls to because it introduced something new/different. The Wiimote has now evolved into the joy cons and now joy con 2. Just because wiimote didn't have enough buttons to fit all forms of gaming doesn't mean it was abandoned. Dual analog doesn't fit all forms of gaming either (motion games). Nintendo learned and evolved them and now what the wii mote has evolved (joycons 2) into could be considered superior to dual analog controls offered by the others. Honestly if Wiimote had a stick (the other stick was on the nunchuk), they would have been more versatile hence the joycons fixing this.

As for the rest of your post, several Switch games would be playable with Wiimote/nunchuck. You realize Wii had alot of the franchises that Switch has and Wii certainly has enough controls for their handheld franchises. What are these Switch games that are designed around dual analog lol? 

I'll give you a list of games that are absolutely playable via wiimote because we seen their Wii/DS counterparts. 

MK8, Animal Crossing, Smash Ultimate, Mario Wonder, Pokemon, etc. These are the highest sellers on Switch. How have you not noticed the amount of games on Switch that are playable via just a single joycon? A single joycon is not dual analog. Also your take about gyro is hilarious considering Nintendo didn't abandon them lol, literally uses them in unison with the mouse controls in Drag & Drive. You move with the mouse and shoot with the gyro, you realize shooting in basketball is quite important? The mouse replaced the pointer on Wii, not the gyro. All of Nintendo's consoles have included gyro since. Several Switch games include motion controls now as optional. The Wii also had several games with optional motion controls. Wii had a $20 attachment you could connect to the Wiimote for "traditional" controls. Considering the others were more expensive consoles, I don't see anything wrong.

You among many have made the mistake of treating motion controls like it's the enemy to traditional controls when they are just another tool included in our controllers. This allows our controllers to be more versatile. Motion based games need them to be fun for some people hence Nintendo Switch Sports popularity or virtual reality. Joy cons 2 have alot of tool allowing them to be so versatile.

Last edited by Phenomajp13 - on 02 May 2025

Phenomajp13 said:
IcaroRibeiro said:

With exception of few games this generation like Switch sports and Ring Fit Adventure all Nintendo games are designed primary (if not exclusively) with standard console controllers in mind i.e. dual analog controls schema

The are very few games that use gyro aiming gimmicks, like Mario Odyssey and Arms (flopped hard) but they were largely forgotten in the course of generation. Many Nintendo IPs on Switch are sucessors to handheld games that never had any kind of motion control anyways

The major evidence of how bad is gyro aiming is they are trying to use joycons in mouse mode this time with Switch 2, because of course mouse is far superior to both wii mote and gyro aiming joycons in both comfort and precision 

OK so it's time for this kind of talk to be addressed. I have noticed posters such as you that have a negative view of  Wii and motion controls doing this alot. Pitting Wiimote/motion controls against "traditional controls". That is grossly unfair because you are giving credit to dual analog that it doesn't deserve. Dual analog are the latest evolution of traditional controls. The consoles of the past didn't have dual analog, we eventually made our way to what we have now. Controllers of the past went from having just a D Pad and two face buttons to now having a DPad, 4 face buttons, 4 shoulder buttons, and two sticks. Each generation added something. The Wii should be viewed as more like NES or whatever platform you want to give the start of traditional game console controls to because it introduced something new/different. The Wiimote has now evolved into the joy cons and now joy con 2. Just because wiimote didn't have enough buttons to fit all forms of gaming doesn't mean it was abandoned. Dual analog doesn't fit all forms of gaming either (motion games). Nintendo learned and evolved them and now what the wii mote has evolved (joycons 2) into could be considered superior to dual analog controls offered by the others. Honestly if Wiimote had a stick (the other stick was on the nunchuk), they would have been more versatile hence the joycons fixing this.

As for the rest of your post, several Switch games would be playable with Wiimote/nunchuck. You realize Wii had alot of the franchises that Switch has and Wii certainly has enough controls for their handheld franchises. What are these Switch games that are designed around dual analog lol? 

I'll give you a list of games that are absolutely playable via wiimote because we seen their Wii/DS counterparts. 

MK8, Animal Crossing, Smash Ultimate, Mario Wonder, Pokemon, etc. These are the highest sellers on Switch. How have you not noticed the amount of games on Switch that are playable via just a single joycon? A single joycon is not dual analog. Also your take about gyro is hilarious considering Nintendo didn't abandon them lol, literally uses them in unison with the mouse controls in Drag & Drive. You move with the mouse and shoot with the gyro, you realize shooting in basketball is quite important? The mouse replaced the pointer on Wii, not the gyro. All of Nintendo's consoles have included gyro since. Several Switch games include motion controls now as optional. The Wii also had several games with optional motion controls. Wii had a $20 attachment you could connect to the Wiimote for "traditional" controls. Considering the others were more expensive consoles, I don't see anything wrong.

You among many have made the mistake of treating motion controls like it's the enemy to traditional controls when they are just another tool included in our controllers. This allows our controllers to be more versatile. Motion based games need them to be fun for some people hence Nintendo Switch Sports popularity or virtual reality. Joy cons 2 have alot of tool allowing them to be so versatile.

I don't really care wether dual analog was original or was an iteration of older controllers. It's good, it works and is the standard control scheme we have for most of console games, even after almost 30 years it still great.

Wii mote is crap, no I don't care if it was new or innovative. Joycons are still inferior to dual analog, and inferior to other iterations of dual analog like dualshock, dualsense and Xbox controller. Even Nintendo pro controller is pretry much a copy of Xbox controller, because it's the correct and best setup to play console games 

Any 3D games that features 3D controlling space as well as camera controller on Switch are intrinsically designed around dual analog

MK8 play terrible when using a single joycon, it might look like an ok gimmick for people who don't want to spend money on another controller I guess, but I wouldn't say it was designed with a single joycon in mind by any means, heck it's a Wii U game after all lol 

The only kinds of game I can think that works okay-ish with a single joycon are party games like Mario Party, those indeed never needed good controls 

And no motion controls are not enemy, they are just the inferior and less versatile compared to traditional control scheme. I see them akin to touchscreen controllers to smartphone games. They definitely have a space in the industry and I'm sure some people like them, but just as mobile games they do not allow for good ways to play for the vast majority of game design and genres that exist