IcaroRibeiro said:
Phenomajp13 said:
Aren't Switch joy cons quite similar to wiimote though? Then there is virtual reality controls as well.
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With exception of few games this generation like Switch sports and Ring Fit Adventure all Nintendo games are designed primary (if not exclusively) with standard console controllers in mind i.e. dual analog controls schema
The are very few games that use gyro aiming gimmicks, like Mario Odyssey and Arms (flopped hard) but they were largely forgotten in the course of generation. Many Nintendo IPs on Switch are sucessors to handheld games that never had any kind of motion control anyways
The major evidence of how bad is gyro aiming is they are trying to use joycons in mouse mode this time with Switch 2, because of course mouse is far superior to both wii mote and gyro aiming joycons in both comfort and precisionÂ
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OK so it's time for this kind of talk to be addressed. I have noticed posters such as you that have a negative view of Wii and motion controls doing this alot. Pitting Wiimote/motion controls against "traditional controls". That is grossly unfair because you are giving credit to dual analog that it doesn't deserve. Dual analog are the latest evolution of traditional controls. The consoles of the past didn't have dual analog, we eventually made our way to what we have now. Controllers of the past went from having just a D Pad and two face buttons to now having a DPad, 4 face buttons, 4 shoulder buttons, and two sticks. Each generation added something. The Wii should be viewed as more like NES or whatever platform you want to give the start of traditional game console controls to because it introduced something new/different. The Wiimote has now evolved into the joy cons and now joy con 2. Just because wiimote didn't have enough buttons to fit all forms of gaming doesn't mean it was abandoned. Dual analog doesn't fit all forms of gaming either (motion games). Nintendo learned and evolved them and now what the wii mote has evolved (joycons 2) into could be considered superior to dual analog controls offered by the others. Honestly if Wiimote had a stick (the other stick was on the nunchuk), they would have been more versatile hence the joycons fixing this.
As for the rest of your post, several Switch games would be playable with Wiimote/nunchuck. You realize Wii had alot of the franchises that Switch has and Wii certainly has enough controls for their handheld franchises. What are these Switch games that are designed around dual analog lol?
I'll give you a list of games that are absolutely playable via wiimote because we seen their Wii/DS counterparts.
MK8, Animal Crossing, Smash Ultimate, Mario Wonder, Pokemon, etc. These are the highest sellers on Switch. How have you not noticed the amount of games on Switch that are playable via just a single joycon? A single joycon is not dual analog. Also your take about gyro is hilarious considering Nintendo didn't abandon them lol, literally uses them in unison with the mouse controls in Drag & Drive. You move with the mouse and shoot with the gyro, you realize shooting in basketball is quite important? The mouse replaced the pointer on Wii, not the gyro. All of Nintendo's consoles have included gyro since. Several Switch games include motion controls now as optional. The Wii also had several games with optional motion controls. Wii had a $20 attachment you could connect to the Wiimote for "traditional" controls. Considering the others were more expensive consoles, I don't see anything wrong.
You among many have made the mistake of treating motion controls like it's the enemy to traditional controls when they are just another tool included in our controllers. This allows our controllers to be more versatile. Motion based games need them to be fun for some people hence Nintendo Switch Sports popularity or virtual reality. Joy cons 2 have alot of tool allowing them to be so versatile.
Last edited by Phenomajp13 - on 02 May 2025