SvennoJ said:
d21lewis said:
I'm no tech guy but that's it? That's how we define power? Pixels?
Polygons don't matter. Effects don't matter. Audio doesn't matter. If that's the case, cool. I can't argue. I don't have a leg to stand on. But you'd think there was more to it than that. RE7 is a blurry, grainy game by design.
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You could also argue that the XBox runs it better as with horror games, less is more! Power of suggestion and not showing the danger in full detail help the illusion. In VR I was freaking out from a glitchy shadow cast by flies buzzing around a lamp in the next room. The more you show, in more detail, the less scary it gets. Sound is the most important in horror games, yet almost never mentioned in reviews. Ofcourse frame rate drops are bad no matter what.
Case in point, one of the scarier moments in Outlast relying on the infrared cam, is there something moving out there...
Going to 4K for horror games is missing the point.
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The PS4 is more powerful. That's a fact. Coming from the days where one version of a game would have less content, missing music tracks, smaller environments, missing cutscenes, etc, just saying "This version is MUCH better because it's a little sharper" seems a little petty.
With Xbox One vs PS4, it's like the same experience, except with the sharpness setting turned down, most of the time.
I'm not an expert but, on several occasions, I've gotten the same game on Xbox One and PS4. On a few occasions (or Tomb Raider 2013), I've gotten the same game on PS3, PS4, X360, AND Xbox One. I've played TLoU on PS3, PS4, and PS4 Pro. Shit gets blown out of proportion.