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Forums - Nintendo - The next Donkey Kong Country game needs to be for everyone, not expert level players.

They need a Phoenix mode

where you are invincible and can kill any enemy on touch and cannot die from pitfalls, not even in the minecart sections

Should be easy enough for people that can't play DK



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I'm all for games having difficulty options. If a games too easy or hard it's going to impact your enjoyment and everyone's at different levels.



Peh said:

Bucky O Hare is awesome. Don't know how many times I beat it.

 

You should try " Battle of olympus" on nes. It uses the Zelda2 engine and is also pretty good and really challenging game.

It has one of the best music on NES. I beat it a time or two back in the day, but I ended having it too close to SNES to have played it more.

I had Battle of Olympus. It's a good game but I never get to beat it in the 90's, partially because of SNES. I've lost the cartridge somewhere, though. If sidescrolling adventure/RPG is your cup of tea, Faxanadu is one of the best. You can find it on Wii Virtual Console too.

OdinHades said:
I keep hearing DKCR is difficult. I still don't understand why. Sure, there are easier platformers, but there are also a fuckload of far more difficult titles. I don't know, I think the challenge is about ok in DKCR. Even hard mode is far far from impossible or unfair. You just need to get into the flow of the game, same as with Ninja Gaiden on NES which seems ridiculously hard at first glance, but is actually very doable once you get a hang of it.

tl;dr: git gud

Ninja Gaiden/Shadow Warriors is hard starting from act 6. And the final boss is pretty hard - because every time you die, you need to start the stage again and do not get much practise beating the boss.

Well, if everyone keeps calling an easy game a hard game, everyone that beats the game can feel themselves being good gamers. A little like pay to win or grinding to max out stats.

PAOerfulone said:

Well there are two different types of easy.
There's relaxing, stress-relieving easy and then there's' boring, uninteresting easy.

If a game is easy but everything built around it is so enjoyable and so spectacular that it's something that I have absolutely zero problem picking up and playing any time and it always puts a smile on my face, ESPECIALLY when all this other shit in my life is going on that has be stressing out, that's the relaxing, stress-relieving easy that I'm thankful for. For example: Super Mario Galaxy.

If a game is easy but everything built around it is very basic and by the numbers and there is absolutely nothing about it that makes it stand out or any big qualities, than outside of the gameplay itself there's no reason to go back to it because you know you're going to blow through it again, thus it makes it boring and uninteresting. Examples: The New Super Mario Bros. series.

There are 2 different types of easy, just like there are 2 different types of hard - Rewarding and challenging vs. Frustrating and bullshit.

Games like Chip'n Dale Rescue Rangers and Ducktales on NES were super easy and super fun games, but they don't fit the relaxing, stress-relieving or boring, uninteresting, because relaxing while playing the games just makes them hard. Those are type of games that are easy as long as you stay focused. Just like Shadow Warriors above, if dying a few times makes you frustrated and to lose focus, the game becomes impossible to beat.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Donkey Kong, in my opinion, has always been harder because the center piece of it is rythym. I don't want that to change. As you learn timing mastery, you are able to play it better. Mario games are fun and all, but not challenging in the SLIGHTEST. When I want to play easy games I'll play Super Mario Bros or Yoshie's Island, when I want a challange I go Donkey Kong. I don't want them to change that or to even include an easy mode, because then there is no sense of accomplishment when one beats the game if one knows that a bunch of 5 year olds beat it on easy mode.

Edit* We always hear people complain how Nintendo isn't targeting the "hardcore gamers" but when they have a game that is RIDICULOUSLY hard for once (and I loved it) like Tropical Freeze, the complaints are there too.



As long as the game design is fair and I die due to my fault, I have no problems with high difficulty. And this is the case with DKCTF.



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If you get so frustrated that you start destroying your games then you need to accept that these games are not for you because you're literally burning money.



DK games are for expert level players? that is a new one.



KLXVER said:
zippy said:
I beat it with 100% completion, does this make me a god gamer

You did it all? Beat Hard Mode and all the Time Trials?

 

Yes indeed :)

zippy said:
KLXVER said:

You did it all? Beat Hard Mode and all the Time Trials?

 

Yes indeed :)

Good job!



I didn't mind the difficulty, but I did mind that it was basically the same gameplay we had on Snes 25 years ago...

I finished the first one on Wii, but I had to force myself to do it... AS for Tropical Freeze, I just couldn't go through with it.



I really don't understand why gamers like it, the mechanics have already been used to death, and neither the graphics or the art style stands out. To me this is one of the reasons I think Nintendo really failed to innovate in the last 5 years.