sc94597 said:
Not necessarily, but it does allow publishers to refocuse their priorities toward new ideas. The Nintendo DS, Nintendo 3DS, PSP, PS VITA, and PC are the platforms I personally feel have/had the most innovative games in the largest numbers for the last two generations. Why? Because you can't get sales based on pretty assets alone. A game like The Order 1886 which was only popular because of its high production asset quality and aesthetics would never exist on these platforms (besides PC: see Crysis.) The power constraints just don't allow it. |
It doesn't often lead to more creativity. It leaves a bunch of good ideas on the cutting room floor because of technical restraints. Better AI, more AI on the screen at once, originally when weather effects and other similar immersion effects are all things you seem to be taken for granted and ignoring that all this comes first from better hardware. There is far more creativity in terms of software due to better hardware than from lesser hardware where you are stuck with very little processing power available beyond needed to run the basics of the game.