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ClassicGamingWizzz said:
sc94597 said:

Not necessarily, but it does allow publishers to refocuse their priorities toward new ideas. The Nintendo DS, Nintendo 3DS, PSP, PS VITA, and PC are the platforms I personally feel have/had the most innovative games in the largest numbers for the last two generations. Why? Because you can't get sales based on pretty assets alone. A game like The Order 1886 which was only popular because of its high production asset quality and aesthetics would never exist on these platforms (besides PC: see Crysis.) The power constraints just don't allow it. 

Tell me examples then. And i am waiting for those PC games that are innovative and it would be impossible to play them on ps4 or xbox1.

Again with the powers constrains dont allow it LOL

Just because a console its powerfull does not mean the creativity is over, sony and microsoft dont point a fucking gun at devs saying they must push the graphics only, if they want to sepend money in other way its their problem, a game can be creative and have amazing graphics.

 

Gravity rush was a creative game on PSvita and gravity rush2 is no less creative on ps4, and if they wanted mind blowing graphics and spend more money on it to make it look even better the game would continue to be creative.

Suda 51 claimed No More Heroes was born specifically because he knew the hardware limitations forced him to think like an indie developer and the focus of the console was it's control scheme. The console made him refocus his priorities. You are trying to turn his argument into one must be at the expense of the other but what he is saying is one encourges the other in a way that stronger hardware alone does not. It is a mindset in the developer, but weaker hardware does create a certain, "challenge" that can inspire a different kind of mental creativty.

My favorite sports series is PES on Wii because the RTS style game play is superior to anything on stronger hardware.

Starcraft and Diablo are, "possible" to play on home consoles but like Skyrim is graphically gimped on Switch to the point of not being worth it, the user interface of home consoles is so gimped and limited that porting those games is not worth it.

 

Basically, you are both correct because you are making two different arguments.



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