sc94597 said:
Not necessarily, but it does allow publishers to refocuse their priorities toward new ideas. The Nintendo DS, Nintendo 3DS, PSP, PS VITA, and PC are the platforms I personally feel have/had the most innovative games in the largest numbers for the last two generations. Why? Because you can't get sales based on pretty assets alone. A game like The Order 1886 which was only popular because of its high production asset quality and aesthetics would never exist on these platforms (besides PC: see Crysis.) The power constraints just don't allow it. |
So in other words since the hardware is so weak, developers have to hamstring their vision for a game in order to work on the underpowered hardware? How can you spin this into a good thing?