Pemalite said:
Soundwave said:
I'm not sure about that Tegra K1 claim, I saw nothing on the Tegra K1 come close to Zelda: BoTW or Mario Kart 8 or Skyrim.
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You don't need to believe it to be true.
Anandtech ran tests and the Tegra X1 was roughly twice as powerful as the K1 in best case scenario's. Head over to Anandtech and check for yourself.
Soundwave said:
Nintendo's flagship platform is a portable system. They aren't in the traditional console sphere any longer, they are not even trying to compete with Sony/MS. You know this is true, you just want to drag it out because they didn't make the system you wanted.
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Correct. It is also a stationary platform that competes with other stationary platforms. And your second assumption is also correct, the Switch is not the device I wanted from a hardware perspective... But to suggest it has somehow skewed my perception on the platforms that it is competing with is entirely inaccurate as before the hardware reveal I often stated on these forums that it was to compete with every platform due to it's form factor. My position hasn't changed. And nor will it.
Soundwave said:
To be honest if they had made the console that Nintendo fans thought was a good idea -- a 2.5 TFLOP Nintendo console ... they would be in big trouble right now and probably have to delay and go back the drawing board because why would anyone buy that over a PS4 Pro or Scorpio, both of which we didn't know were coming just a year ago.
At least Switch always has the 3DS audience to fall back on.
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I didn't expect a 2.5 TFLOP console (And you know my position on flops. It is about as useful as Sandpaper being used as toilet paper in the context you just used it in.)
I expected "Good enough" performance which was a full rate Tegra or a semi-custom AMD chip.
Soundwave said:
I feel pretty confident that the games you're going to be playing on a Switch are leagues beyond graphically anything on that Shield portable.
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No need to feel confident. That is exactly what will happen. The Switch should be able to present games that are better than most other mobile games as games will target the hardware and it's specific nuances.
Soundwave said:
... those numbers are possible but they are also misleading because mobile chips Don't buy all the hype with portable chip theoretically peak numbers eitherare throttled after like 10 minues of peak performance.
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But you just used a theoretical performance number just prior?
And flagship devices even throttled will still be faster than the Switch. I don't think you fully comprehend how much Nintendo has castrated Tegra?
Granted the Switch's performance is still between the Wii U and Xbox One, that hasn't changed since we discovered it was using Tegra, it is just closer to the Wii U now.
Soundwave said:
As ass backwards as Nintendo, I don't think they would gimp the Nvidia chip more than they had to, the Tegra X1 is very powerful for a mobile chip, the reality is to likely push that cheap to peak performance for 3 straight hours likely caused large scale heat and battery issues so it had to be downclocked to where it is to even get 3 hours of battery life.
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They underclocked the CPU by 90%. That should have been enough TDP to guarentee a much higher clocked GPU out of the Tegra than what we received. Nintendo likely decided to cheap out on the battery.
Soundwave said:
The giant ass battery in that massive tray sized iPad Pro is rated at like 32 wH (watts per hour basically) ... that means if the system uses more than 10 watts per hour (including screen), you have less than 3 hours before that battery goes dead from a full charge. Now the Switch likely cannot have a battery that large, not in a casing that small. There's only so much you can do with 5-6 watts for a GPU.
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Screens use a stupidly large amount of power.
The iPad Pro is a larger, brighter, higher resolution screen, it is where the majority of it's power consumption ends up, hence it requires a larger battery to compensate.
The Switch is also a thicker device than the iPad Pro. Manufacturers can use Z depth just as effectively as height and width.
Nintendo should have ditched the Big cores, kept the small cores, underclocked them by 90% and threw more TDP at the GPU. It is as simple as that.
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I don't think this is as easy as you paint it. It's not as if the chip isn't there ... they have the chip, it's already paid for, so there's no sense in gimping it for fun.
I've also heard that Google Pixel C tablet throttles its Tegra X1 after 10 whopping minutes. *10 minutes*, lol, Switch needs to operate at a higher performance envelope for 3 hours at least. This is the problem.
Mobile chips have fancy schmancy stats, but those numbers are only in very specific peak situations. Just like a person can technically run at 40 km/hour ... yes that's technically possible. For about 20 seconds. After 2 minutes of that the person will collapse.
My guess is Nintendo realized this reality. Because there's no real reason to gimp the chip so hard, they already paid for the chip and even paid for a fan to be inside the device. I'm sure they'd love to be able to run docked mode performance in undocked state. Yes you can save a little bit on battery, but maybe like $4-$5, it's not like a $50 savings.
If all these mobile chips can run graphics better than a PS3/360 so easily and they're sooooo much more powerful, then where are the games? I don't really buy that it's just because no one wants to try. Most mobile games look well below even PS3/360 level. I think there definitely is an issue with pushing these chips to max performance, what ends up happening is they get too hot and eat too much battery to be pushed that hard for 3 straight hours.
I have a pretty powerful Macbook Pro that can run Bioshock Infinite, but when I play it without the laptop plugged in, even with low screen brightness, I get maybe 1 hour of battery life.
You can only have a GPU that uses maybe 4-5 watts. Your CPU needs 1-2 watts. Your LCD needs 1-2 watts. WiFi consumes electricity, and I'm sure there's miscellanous things that need power above that too. You're already pushing right there like 9 watts ... this would kill even the giant sized iPad Pro battery (38.8 wH, a massive 1000+ mAH) in about 4 hours. The Tegra X1 Shield console was using a whopping 19 watts at max load, that would destroy that battery in under 2 hours.