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Forums - Nintendo - Why I think Nintendo Switch is set for another Wii U disaster.

Soundwave said:
curl-6 said:

Ouch, so even as a portable, it's weaker than a one released three years earlier.

I feel pretty confident that the games you're going to be playing on a Switch are leagues beyond graphically anything on that Shield portable.

Don't buy all the hype with portable chip theoretically peak numbers either ... those numbers are possible but they are also misleading because mobile chips are throttled after like 10 minues of peak performance. 

As ass backwards as Nintendo, I don't think they would gimp the Nvidia chip more than they had to, the Tegra X1 is very powerful for a mobile chip, the reality is to likely push that cheap to peak performance for 3 straight hours likely caused large scale heat and battery issues so it had to be downclocked to where it is to have any semblance of battery life. 

If Eurogamer's spec leak is correct, then the Switch runs at about 30% speed when portable, which gives you around 150 Gigaflops, compared to 326 Gigaflops for the Shield. According to DF, Shield gets just under 3 hours of battery life when playing Trine 2, and they don't mention it throttling.

Obviously, Switch games will be better optimized to the hardware than games on the Shield tablet, so yeah, its best looking games will likely beat anything on the Shield, but still, it is a bit disappointing that, unless Eurogamer is wrong, Switch is weaker than a portable from 2014.



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Soundwave said:

I'm not sure about that Tegra K1 claim, I saw nothing on the Tegra K1 come close to Zelda: BoTW or Mario Kart 8 or Skyrim. 


You don't need to believe it to be true.

Anandtech ran tests and the Tegra X1 was roughly twice as powerful as the K1 in best case scenario's. Head over to Anandtech and check for yourself.

Soundwave said:

Nintendo's flagship platform is a portable system. They aren't in the traditional console sphere any longer, they are not even trying to compete with Sony/MS. You know this is true, you just want to drag it out because they didn't make the system you wanted.


Correct. It is also a stationary platform that competes with other stationary platforms.
And your second assumption is also correct, the Switch is not the device I wanted from a hardware perspective... But to suggest it has somehow skewed my perception on the platforms that it is competing with is entirely inaccurate as before the hardware reveal I often stated on these forums that it was to compete with every platform due to it's form factor.
My position hasn't changed. And nor will it.

Soundwave said:

To be honest if they had made the console that Nintendo fans thought was a good idea -- a 2.5 TFLOP Nintendo console ... they would be in big trouble right now and probably have to delay and go back the drawing board because why would anyone buy that over a PS4 Pro or Scorpio, both of which we didn't know were coming just a year ago. 

At least Switch always has the 3DS audience to fall back on.

I didn't expect a 2.5 TFLOP console (And you know my position on flops. It is about as useful as Sandpaper being used as toilet paper in the context you just used it in.)

I expected "Good enough" performance which was a full rate Tegra or a semi-custom AMD chip.

Soundwave said:

I feel pretty confident that the games you're going to be playing on a Switch are leagues beyond graphically anything on that Shield portable.

No need to feel confident.
That is exactly what will happen. The Switch should be able to present games that are better than most other mobile games as games will target the hardware and it's specific nuances.

Soundwave said:

... those numbers are possible but they are also misleading because mobile chips Don't buy all the hype with portable chip theoretically peak numbers eitherare throttled after like 10 minues of peak performance.

But you just used a theoretical performance number just prior?

And flagship devices even throttled will still be faster than the Switch.
I don't think you fully comprehend how much Nintendo has castrated Tegra?

Granted the Switch's performance is still between the Wii U and Xbox One, that hasn't changed since we discovered it was using Tegra, it is just closer to the Wii U now.

Soundwave said:

As ass backwards as Nintendo, I don't think they would gimp the Nvidia chip more than they had to, the Tegra X1 is very powerful for a mobile chip, the reality is to likely push that cheap to peak performance for 3 straight hours likely caused large scale heat and battery issues so it had to be downclocked to where it is to even get 3 hours of battery life.

They underclocked the CPU by 90%. That should have been enough TDP to guarentee a much higher clocked GPU out of the Tegra than what we received.
Nintendo likely decided to cheap out on the battery.

Soundwave said:

The giant ass battery in that massive tray sized iPad Pro is rated at like 32 wH (watts per hour basically) ... that means if the system uses more than 10 watts per hour (including screen), you have less than 3 hours before that battery goes dead from a full charge. Now the Switch likely cannot have a battery that large, not in a casing that small. There's only so much you can do with 5-6 watts for a GPU.

Screens use a stupidly large amount of power.

The iPad Pro is a larger, brighter, higher resolution screen, it is where the majority of it's power consumption ends up, hence it requires a larger battery to compensate.

The Switch is also a thicker device than the iPad Pro.
Manufacturers can use Z depth just as effectively as height and width.

Nintendo should have ditched the Big cores, kept the small cores, underclocked them by 90% and threw more TDP at the GPU. It is as simple as that.





www.youtube.com/@Pemalite

Pemalite said:
Soundwave said:

I'm not sure about that Tegra K1 claim, I saw nothing on the Tegra K1 come close to Zelda: BoTW or Mario Kart 8 or Skyrim. 


You don't need to believe it to be true.

Anandtech ran tests and the Tegra X1 was roughly twice as powerful as the K1 in best case scenario's. Head over to Anandtech and check for yourself.

Soundwave said:

Nintendo's flagship platform is a portable system. They aren't in the traditional console sphere any longer, they are not even trying to compete with Sony/MS. You know this is true, you just want to drag it out because they didn't make the system you wanted.


Correct. It is also a stationary platform that competes with other stationary platforms.
And your second assumption is also correct, the Switch is not the device I wanted from a hardware perspective... But to suggest it has somehow skewed my perception on the platforms that it is competing with is entirely inaccurate as before the hardware reveal I often stated on these forums that it was to compete with every platform due to it's form factor.
My position hasn't changed. And nor will it.

Soundwave said:

To be honest if they had made the console that Nintendo fans thought was a good idea -- a 2.5 TFLOP Nintendo console ... they would be in big trouble right now and probably have to delay and go back the drawing board because why would anyone buy that over a PS4 Pro or Scorpio, both of which we didn't know were coming just a year ago. 

At least Switch always has the 3DS audience to fall back on.

I didn't expect a 2.5 TFLOP console (And you know my position on flops. It is about as useful as Sandpaper being used as toilet paper in the context you just used it in.)

I expected "Good enough" performance which was a full rate Tegra or a semi-custom AMD chip.

Soundwave said:

I feel pretty confident that the games you're going to be playing on a Switch are leagues beyond graphically anything on that Shield portable.

No need to feel confident.
That is exactly what will happen. The Switch should be able to present games that are better than most other mobile games as games will target the hardware and it's specific nuances.

Soundwave said:

... those numbers are possible but they are also misleading because mobile chips Don't buy all the hype with portable chip theoretically peak numbers eitherare throttled after like 10 minues of peak performance.

But you just used a theoretical performance number just prior?

And flagship devices even throttled will still be faster than the Switch.
I don't think you fully comprehend how much Nintendo has castrated Tegra?

Granted the Switch's performance is still between the Wii U and Xbox One, that hasn't changed since we discovered it was using Tegra, it is just closer to the Wii U now.

Soundwave said:

As ass backwards as Nintendo, I don't think they would gimp the Nvidia chip more than they had to, the Tegra X1 is very powerful for a mobile chip, the reality is to likely push that cheap to peak performance for 3 straight hours likely caused large scale heat and battery issues so it had to be downclocked to where it is to even get 3 hours of battery life.

They underclocked the CPU by 90%. That should have been enough TDP to guarentee a much higher clocked GPU out of the Tegra than what we received.
Nintendo likely decided to cheap out on the battery.

Soundwave said:

The giant ass battery in that massive tray sized iPad Pro is rated at like 32 wH (watts per hour basically) ... that means if the system uses more than 10 watts per hour (including screen), you have less than 3 hours before that battery goes dead from a full charge. Now the Switch likely cannot have a battery that large, not in a casing that small. There's only so much you can do with 5-6 watts for a GPU.

Screens use a stupidly large amount of power.

The iPad Pro is a larger, brighter, higher resolution screen, it is where the majority of it's power consumption ends up, hence it requires a larger battery to compensate.

The Switch is also a thicker device than the iPad Pro.
Manufacturers can use Z depth just as effectively as height and width.

Nintendo should have ditched the Big cores, kept the small cores, underclocked them by 90% and threw more TDP at the GPU. It is as simple as that.


I don't think this is as easy as you paint it. It's not as if the chip isn't there ... they have the chip, it's already paid for, so there's no sense in gimping it for fun.

I've also heard that Google Pixel C tablet throttles its Tegra X1 after 10 whopping minutes. *10 minutes*, lol, Switch needs to operate at a higher performance envelope for 3 hours at least. This is the problem. 

Mobile chips have fancy schmancy stats, but those numbers are only in very specific peak situations. Just like a person can technically run at 40 km/hour ... yes that's technically possible. For about 20 seconds. After 2 minutes of that the person will collapse. 

My guess is Nintendo realized this reality. Because there's no real reason to gimp the chip so hard, they already paid for the chip and even paid for a fan to be inside the device. I'm sure they'd love to be able to run docked mode performance in undocked state. Yes you can save a little bit on battery, but maybe like $4-$5, it's not like a $50 savings. 

If all these mobile chips can run graphics better than a PS3/360 so easily and they're sooooo much more powerful, then where are the games? I don't really buy that it's just because no one wants to try. Most mobile games look well below even PS3/360 level. I think there definitely is an issue with pushing these chips to max performance, what ends up happening is they get too hot and eat too much battery to be pushed that hard for 3 straight hours. 

I have a pretty powerful Macbook Pro that can run Bioshock Infinite, but when I play it without the laptop plugged in, even with low screen brightness, I get maybe 1 hour of battery life. 

You can only have a GPU that uses maybe 4-5 watts. Your CPU needs 1-2 watts. Your LCD needs 1-2 watts. WiFi consumes electricity, and I'm sure there's miscellanous things that need power above that too. You're already pushing right there like 9 watts ... this would kill even the giant sized iPad Pro battery (38.8 wH, a massive 1000+ mAH) in about 4 hours. The Tegra X1 Shield console was using a whopping 19 watts at max load, that would destroy that battery in under 2 hours. 



Soundwave said:
Pemalite said:

You don't need to believe it to be true.

Anandtech ran tests and the Tegra X1 was roughly twice as powerful as the K1 in best case scenario's. Head over to Anandtech and check for yourself.

Correct. It is also a stationary platform that competes with other stationary platforms.
And your second assumption is also correct, the Switch is not the device I wanted from a hardware perspective... But to suggest it has somehow skewed my perception on the platforms that it is competing with is entirely inaccurate as before the hardware reveal I often stated on these forums that it was to compete with every platform due to it's form factor.
My position hasn't changed. And nor will it.

I didn't expect a 2.5 TFLOP console (And you know my position on flops. It is about as useful as Sandpaper being used as toilet paper in the context you just used it in.)

I expected "Good enough" performance which was a full rate Tegra or a semi-custom AMD chip.

No need to feel confident.
That is exactly what will happen. The Switch should be able to present games that are better than most other mobile games as games will target the hardware and it's specific nuances.

But you just used a theoretical performance number just prior?

And flagship devices even throttled will still be faster than the Switch.
I don't think you fully comprehend how much Nintendo has castrated Tegra?

Granted the Switch's performance is still between the Wii U and Xbox One, that hasn't changed since we discovered it was using Tegra, it is just closer to the Wii U now.

They underclocked the CPU by 90%. That should have been enough TDP to guarentee a much higher clocked GPU out of the Tegra than what we received.
Nintendo likely decided to cheap out on the battery.

Screens use a stupidly large amount of power.

The iPad Pro is a larger, brighter, higher resolution screen, it is where the majority of it's power consumption ends up, hence it requires a larger battery to compensate.

The Switch is also a thicker device than the iPad Pro.
Manufacturers can use Z depth just as effectively as height and width.

Nintendo should have ditched the Big cores, kept the small cores, underclocked them by 90% and threw more TDP at the GPU. It is as simple as that.


I don't think this is as easy as you paint it. It's not as if the chip isn't there ... they have the chip, it's already paid for, so there's no sense in gimping it for fun.

I've also heard that Google Pixel C tablet throttles its Tegra X1 after 10 whopping minutes. *10 minutes*, lol, Switch needs to operate at a higher performance envelope for 3 hours at least. This is the problem. 

Mobile chips have fancy schmancy stats, but those numbers are only in very specific peak situations. Just like a person can technically run at 40 km/hour ... yes that's technically possible. For about 20 seconds. After 2 minutes of that the person will collapse. 

My guess is Nintendo realized this reality. Because there's no real reason to gimp the chip so hard, they already paid for the chip and even paid for a fan to be inside the device. I'm sure they'd love to be able to run docked mode performance in undocked state. Yes you can save a little bit on battery, but maybe like $4-$5, it's not like a $50 savings. 

If all these mobile chips can run graphics better than a PS3/360 so easily and they're sooooo much more powerful, then where are the games? I don't really buy that it's just because no one wants to try. Most mobile games look well below even PS3/360 level. I think there definitely is an issue with pushing these chips to max performance, what ends up happening is they get too hot and eat too much battery to be pushed that hard for 3 straight hours. 

I have a pretty powerful Macbook Pro that can run Bioshock Infinite, but when I play it without the laptop plugged in, even with low screen brightness, I get maybe 1 hour of battery life. 

No developer is going to pour the kind of budget into an iOS game that allowed high end PS3/360 games to look as good as they do. And due to the wide range of different hardware configurations, you don't get the low-level optimization that you see on fixed hardware.

Eurogamer's spec leak shows a 307MHz clockspeed for Switch in its portable mode, that's just 30% of a fully clocked Tegra X1. The Tegra K1 in the Shield runs at 852MHz, so while X1's Maxwell architecture and higher CUDA core count (192 in Shield, 256 in Switch) make it more efficient per cycle, these advantages are not enough to overcome the nearly 3:1 difference in sheer speed.

Regarding power and battery life, Tegra K1 uses 5 watts (http://www.bbc.com/news/technology-25618498) and DF say it lasts around 3 hours when running Trine 2.



curl-6 said:
Soundwave said:

I don't think this is as easy as you paint it. It's not as if the chip isn't there ... they have the chip, it's already paid for, so there's no sense in gimping it for fun.

I've also heard that Google Pixel C tablet throttles its Tegra X1 after 10 whopping minutes. *10 minutes*, lol, Switch needs to operate at a higher performance envelope for 3 hours at least. This is the problem. 

Mobile chips have fancy schmancy stats, but those numbers are only in very specific peak situations. Just like a person can technically run at 40 km/hour ... yes that's technically possible. For about 20 seconds. After 2 minutes of that the person will collapse. 

My guess is Nintendo realized this reality. Because there's no real reason to gimp the chip so hard, they already paid for the chip and even paid for a fan to be inside the device. I'm sure they'd love to be able to run docked mode performance in undocked state. Yes you can save a little bit on battery, but maybe like $4-$5, it's not like a $50 savings. 

If all these mobile chips can run graphics better than a PS3/360 so easily and they're sooooo much more powerful, then where are the games? I don't really buy that it's just because no one wants to try. Most mobile games look well below even PS3/360 level. I think there definitely is an issue with pushing these chips to max performance, what ends up happening is they get too hot and eat too much battery to be pushed that hard for 3 straight hours. 

I have a pretty powerful Macbook Pro that can run Bioshock Infinite, but when I play it without the laptop plugged in, even with low screen brightness, I get maybe 1 hour of battery life. 

No developer is going to pour the kind of budget into an iOS game that allowed high end PS3/360 games to look as good as they do. And due to the wide range of different hardware configurations, you don't get the low-level optimization that you see on fixed hardware.

Eurogamer's spec leak shows a 307MHz clockspeed for Switch in its portable mode, that's just 30% of a fully clocked Tegra X1. The Tegra K1 in the Shield runs at 852MHz, so while X1's Maxwell architecture and higher CUDA core count (192 in Shield, 256 in Switch) make it more efficient per cycle, these advantages are not enough to overcome the nearly 3:1 difference in sheer speed.

Regarding power and battery life, Tegra K1 uses 5 watts (http://www.bbc.com/news/technology-25618498) and DF say it lasts around 3 hours when running Trine 2.

A Tegra K1 Shield Tablet has a 5200 MaH battery (19.75 wH), it's speculated the Switch has about 6000 MaH when combine the battery of the Joy Cons. 

Something has to give here, you can't magically have massive more performance from an older chip without a massively larger battery. Either that chip throttles or it should be killing that battery quickly.  

A Tegra X1 runs at 10 watts maximum (full clock) ... that means it would kill that 5200 MaH battery in less than two hours. 



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Soundwave said:
curl-6 said:

No developer is going to pour the kind of budget into an iOS game that allowed high end PS3/360 games to look as good as they do. And due to the wide range of different hardware configurations, you don't get the low-level optimization that you see on fixed hardware.

Eurogamer's spec leak shows a 307MHz clockspeed for Switch in its portable mode, that's just 30% of a fully clocked Tegra X1. The Tegra K1 in the Shield runs at 852MHz, so while X1's Maxwell architecture and higher CUDA core count (192 in Shield, 256 in Switch) make it more efficient per cycle, these advantages are not enough to overcome the nearly 3:1 difference in sheer speed.

Regarding power and battery life, Tegra K1 uses 5 watts (http://www.bbc.com/news/technology-25618498) and DF say it lasts around 3 hours when running Trine 2.

A Tegra K1 Shield Tablet has a 5200 MaH battery (19.75 wH), it's speculated the Switch has 6000 MaH when combine the battery of the Joy Cons. 

Something has to give here, you can't magically have massive more performance from an older chip without a massively larger battery. 

Maybe Switch has much longer battery life, or maybe they cut corners on the battery?



curl-6 said:
Soundwave said:

A Tegra K1 Shield Tablet has a 5200 MaH battery (19.75 wH), it's speculated the Switch has 6000 MaH when combine the battery of the Joy Cons. 

Something has to give here, you can't magically have massive more performance from an older chip without a massively larger battery. 

Maybe Switch has much longer battery life, or maybe they cut corners on the battery?

More likely the Tegra chips consume more electricity than people think. 

That Shield Console with the Tegra X1 consumes almost *20 watts* when it's really being pushed ... that's a ridiculous power draw for a mobile chip. 

That would kill that battery in the Shield tablet in like 50 minutes. 

The K1 even is not 5 watts max .... Nvidia admits it's 5-8 watts and can even peak at 11 watts. There's a reason cell phone makers passed on the chip, it's way too power hungry for smaller devices like that, it's even tough for a lot of tablets to handle. 

http://www.greenbot.com/article/2879437/everything-you-need-to-know-about-nvidias-new-tegra-x1-chip.html

You can't just devote your entire electrical "budget" to your GPU either ... your CPU, your RAM, your LCD screen, your WiFi antenna, your flash memory, etc. all need electricity too, those don't magically run for free. 

If we take the battery that's in the Tegra K1 tablet (5200 Mah, 19.75 Watt Hours) ... that means divided the 19.75 by 3 hours (lets say 3 hours is the minimum a portable device needs), that gives you an energy "budget" of 6.5 watts per hour, you can't exceed that or your battery life goes under 3 hours. That's 6.5 watts for *everything*, not just the GPU too. 

My guess is you will see with the Switch that hackers will try to "trick" the system into running in docked mode when it's actually undocked, but you'll also see that the battery dies in like one hour in that case. 



Soundwave said:
curl-6 said:

Maybe Switch has much longer battery life, or maybe they cut corners on the battery?

More likely the Tegra chips consume more electricity than people think. 

That Shield Console with the Tegra X1 consumes almost *20 watts* when it's really being pushed ... that's a ridiculous power draw for a mobile chip. 

That would kill that battery in the Shield console in like 50 minutes. 

The K1 even is not 5 watts max .... Nvidia admits it's 5-8 watts and can even peak at 11 watts. There's a reason cell phone makers passed on the chip, it's way too power hungry for smaller devices like that, it's even tough for a lot of tablets to handle. 

http://www.greenbot.com/article/2879437/everything-you-need-to-know-about-nvidias-new-tegra-x1-chip.html

You can't just devote your entire electrical "budget" to your GPU either ... your CPU, your RAM, your LCD screen, your WiFi antenna, your flash memory, etc. all need electricity too, those don't magically run for free. 

If we take the battery that's in the Tegra K1 tablet (5200 Mah, 19.75 Watt Hours) ... that means divided the 19.75 by 3 hours (lets say 3 hours is the minimum a portable device needs), that gives you an energy "budget" of 6.5 watts per hour, you can't exceed that or your battery life goes under 3 hours. That's 6.5 watts for *everything*, not just the GPU too. 

My guess is you will see with the Switch that hackers will try to "trick" the system into running in docked mode when it's actually undocked, but you'll also see that the battery dies in like one hour in that case. 

DF timed the Shield tablet at 3 hours of battery life when running a PS3/360 caliber game. If it could do that in 2014, Switch should be able to have decent battery life while running faster than just 30% of a stock X1.



curl-6 said:
Soundwave said:

More likely the Tegra chips consume more electricity than people think. 

That Shield Console with the Tegra X1 consumes almost *20 watts* when it's really being pushed ... that's a ridiculous power draw for a mobile chip. 

That would kill that battery in the Shield console in like 50 minutes. 

The K1 even is not 5 watts max .... Nvidia admits it's 5-8 watts and can even peak at 11 watts. There's a reason cell phone makers passed on the chip, it's way too power hungry for smaller devices like that, it's even tough for a lot of tablets to handle. 

http://www.greenbot.com/article/2879437/everything-you-need-to-know-about-nvidias-new-tegra-x1-chip.html

You can't just devote your entire electrical "budget" to your GPU either ... your CPU, your RAM, your LCD screen, your WiFi antenna, your flash memory, etc. all need electricity too, those don't magically run for free. 

If we take the battery that's in the Tegra K1 tablet (5200 Mah, 19.75 Watt Hours) ... that means divided the 19.75 by 3 hours (lets say 3 hours is the minimum a portable device needs), that gives you an energy "budget" of 6.5 watts per hour, you can't exceed that or your battery life goes under 3 hours. That's 6.5 watts for *everything*, not just the GPU too. 

My guess is you will see with the Switch that hackers will try to "trick" the system into running in docked mode when it's actually undocked, but you'll also see that the battery dies in like one hour in that case. 

DF timed the Shield tablet at 3 hours of battery life when running a PS3/360 caliber game. If it could do that in 2014, Switch should be able to have decent battery life while running faster than just 30% of a stock X1.

Which game was that? We can see pretty clearly that the Switch can run Wii U/PS3/360 tier graphics from the trailer, what difference does it make what the clock speed is if that's the end result. 

A Shield console runs at 19 watts max power output. We can do some simple math here, the Switch version is apparently 76% of a full clock Tegra X1. 

So 76% of 19 watts means the docked Switch should be running at around 14-15 watts docked. 

That is waaaaaaaaaaaaaaaaaaaaaaay too hot for a mobile device unless you have an absolutey monstrous battery. That would kill even a laptop battery in under 3 hours. 

So lets assume Nintendo is using a mid-to-larger sized battery ... 6000 MaH sounds about right ... you'd have to get that 14-15 watts of docked Switch down to 4-5 watts. Hence a downclock to 1/3. 

There's nothing really terribly surprising here. You can't magically bend the laws of battery usage. 



Soundwave said:
curl-6 said:

DF timed the Shield tablet at 3 hours of battery life when running a PS3/360 caliber game. If it could do that in 2014, Switch should be able to have decent battery life while running faster than just 30% of a stock X1.

Which game was that? 

Trine 2.

I actually think you've already answered the mystery yourself, when you said that Nintendo wanted to stay at Wii U levels of graphical complexity. They likely just downclocked the X1 as far as they could without compromising that baseline, to maximize battery life .