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Soundwave said:
curl-6 said:

No developer is going to pour the kind of budget into an iOS game that allowed high end PS3/360 games to look as good as they do. And due to the wide range of different hardware configurations, you don't get the low-level optimization that you see on fixed hardware.

Eurogamer's spec leak shows a 307MHz clockspeed for Switch in its portable mode, that's just 30% of a fully clocked Tegra X1. The Tegra K1 in the Shield runs at 852MHz, so while X1's Maxwell architecture and higher CUDA core count (192 in Shield, 256 in Switch) make it more efficient per cycle, these advantages are not enough to overcome the nearly 3:1 difference in sheer speed.

Regarding power and battery life, Tegra K1 uses 5 watts (http://www.bbc.com/news/technology-25618498) and DF say it lasts around 3 hours when running Trine 2.

A Tegra K1 Shield Tablet has a 5200 MaH battery (19.75 wH), it's speculated the Switch has 6000 MaH when combine the battery of the Joy Cons. 

Something has to give here, you can't magically have massive more performance from an older chip without a massively larger battery. 

Maybe Switch has much longer battery life, or maybe they cut corners on the battery?