Soundwave said:
I don't think this is as easy as you paint it. It's not as if the chip isn't there ... they have the chip, it's already paid for, so there's no sense in gimping it for fun. I've also heard that Google Pixel C tablet throttles its Tegra X1 after 10 whopping minutes. *10 minutes*, lol, Switch needs to operate at a higher performance envelope for 3 hours at least. This is the problem. Mobile chips have fancy schmancy stats, but those numbers are only in very specific peak situations. Just like a person can technically run at 40 km/hour ... yes that's technically possible. For about 20 seconds. After 2 minutes of that the person will collapse. My guess is Nintendo realized this reality. Because there's no real reason to gimp the chip so hard, they already paid for the chip and even paid for a fan to be inside the device. I'm sure they'd love to be able to run docked mode performance in undocked state. Yes you can save a little bit on battery, but maybe like $4-$5, it's not like a $50 savings. If all these mobile chips can run graphics better than a PS3/360 so easily and they're sooooo much more powerful, then where are the games? I don't really buy that it's just because no one wants to try. Most mobile games look well below even PS3/360 level. I think there definitely is an issue with pushing these chips to max performance, what ends up happening is they get too hot and eat too much battery to be pushed that hard for 3 straight hours. I have a pretty powerful Macbook Pro that can run Bioshock Infinite, but when I play it without the laptop plugged in, even with low screen brightness, I get maybe 1 hour of battery life. |
No developer is going to pour the kind of budget into an iOS game that allowed high end PS3/360 games to look as good as they do. And due to the wide range of different hardware configurations, you don't get the low-level optimization that you see on fixed hardware.
Eurogamer's spec leak shows a 307MHz clockspeed for Switch in its portable mode, that's just 30% of a fully clocked Tegra X1. The Tegra K1 in the Shield runs at 852MHz, so while X1's Maxwell architecture and higher CUDA core count (192 in Shield, 256 in Switch) make it more efficient per cycle, these advantages are not enough to overcome the nearly 3:1 difference in sheer speed.
Regarding power and battery life, Tegra K1 uses 5 watts (http://www.bbc.com/news/technology-25618498) and DF say it lasts around 3 hours when running Trine 2.








