StarOcean said:
WHAT?! No fucking way. It couldn't have released until like... Summer this year! |
Do you even use this site?
Has Halo 5 done well? | |||
| Yes. Sales are great, and... | 62 | 24.80% | |
| Its doing ok. Not great f... | 136 | 54.40% | |
| Its doing horrible. Halo 5 is dead. | 52 | 20.80% | |
| Total: | 250 | ||
StarOcean said:
WHAT?! No fucking way. It couldn't have released until like... Summer this year! |
Do you even use this site?
Reqs has made over 1m and MS made 400m FW so money wise its doing good.
RavenXtra said:
Do you even use this site? |
Yes, sometimes. Apparently not when Halo 5 came out

BraLoD said:
The review thread was pretty lively for a while, you sure missed the site or REALLY overlooked it big time XD |
I must've. Huh, my mind was blown today

pray4mojo said:
First off, as someone who takes pride in creative writing, you use way too many "nows" lol. Just some friendlty advice. Secondly, I think Halo losing Bungie is the issue. For all the talk about Halo 4's SP being so good, it's MP dried up overnight. That never happened under Bungie's reign. I honestly don't think Halo will ever return to what made it great until Bungie comes back to work on it and/or the people invovled with the first three games take over control. 343 did as good a job as they could but it just isn't enough. Microsoft needs to pay Bungie whatever the hell they want, along with creative control etc. if they want to revive the series. |
Halo 4 had a great singleplayer but bad mp. It's campaign was up there with the best of bungies. It's mp was crap compared to previous games That's why it mp dried up so quickly. Halo 5 had the opposite problem campaign was crap but it's mp stands up to halo 2/3 as evident in its player population. 343 said it had a higher player retention that reach and halo 4.
im confident that halo 6 will have a great online, as we see what they have done and continue doing with guardians. The problem is now the singleplayer. Halo 5 was a mess, and we will see what they can do to make it better.
Halo MCC will sell 5+ million copies(including digital)
halo 5 will sell 10 million copies(including digital)
x1 will pass ps4 in USA, and UK.
pray4mojo said:
First off, as someone who takes pride in creative writing, you use way too many "nows" lol. Just some friendlty advice. Secondly, I think Halo losing Bungie is the issue. For all the talk about Halo 4's SP being so good, it's MP dried up overnight. That never happened under Bungie's reign. I honestly don't think Halo will ever return to what made it great until Bungie comes back to work on it and/or the people invovled with the first three games take over control. 343 did as good a job as they could but it just isn't enough. Microsoft needs to pay Bungie whatever the hell they want, along with creative control etc. if they want to revive the series. |
Halo 5's problem was its poor writing direction. The gameplay and level design was pretty damn amazing, but the story just wasn't there. If it can improve on that and maintain a good multiplayer portion, Halo 6 could turn out very well. Halo 5 is DEFINENTLY doing better than Halo 4 at maintaining a population, even if sales have declined marginally.
Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).
shikamaru317 said:
343 claims that it has better player retention than Reach and Halo 4, so that makes sense. Here are the concurrent players counts a year after release, as best as I can remember: Halo 3: 100k Halo 5: 51k Halo Reach: 25k Halo 4: 10k |
Damn, Halo 3 was legendary. Those numbers wouldn't look out of place on a PC top played list. I didn't know consoles could even have player retention on that level.

shikamaru317 said:
Sadly Halo is not likely to ever reach those levels again. After Halo 3 released CoD came in and stole alot of the market from Halo and it just hasn't been the same since, even with multiplayer as highly praised as Halo 5's. |
Yes, CoD changed the world forever. I guess there might be some hope for Halo 6 if they don't screw it up, and they include some sort of cross platform multiplayer.



| hudsoniscool said: Halo 4 had a great singleplayer but bad mp. It's campaign was up there with the best of bungies. It's mp was crap compared to previous games That's why it mp dried up so quickly. Halo 5 had the opposite problem campaign was crap but it's mp stands up to halo 2/3 as evident in its player population. 343 said it had a higher player retention that reach and halo 4. im confident that halo 6 will have a great online, as we see what they have done and continue doing with guardians. The problem is now the singleplayer. Halo 5 was a mess, and we will see what they can do to make it better. |
Halo 3, I was easily playing almost daily even a year after it's release, it has to be my most played console game of all time.
Halo Reach and 4 - I played less than 10~ hours multiplayer.
Halo 5's single player was absolute garbage. Worst Halo story ever, bar none. - After Halo 3, that was all that kept me tied to the franchise.
The Multiplayer however, was also absolute garbage on release. - There was no Forge, minimal amount of maps, minimal amount of game modes, micro-transaction driven, no-split screen, no theatre... And more.
The result was that although the multiplayer was semi-enjoyable, it got stale quickly due to the lack of variety and I moved onto other games.
Yesterday I updated the game and tried out Halo 5 again, played one match on one of the same old boring maps, quit and started another game on a new map, but unfortunately the multiplayer was laggy as crap with a ton of rubber banding so I shelved the game again and went back to Battlefield 1.
Halo 5 was merely an average game, not ground breaking or genre defining, which is extremely sad to see for a mainline Halo game, it is one of my favorite franchises of all time.
I also miss having weapons strewn around the maps like in Halo 3, which then forced gamers to learn maps, find where the power weapons are, use strategy to get to them and retain control of them to gain an upper hand, now it's all loadouts and drops and Micro-transaction powered. There is no strategy in it, it sucks.
****
Now as long as 343 don't throw away Halo 5's game engine, then allot of the improvements they have done to Halo 5 (I.E. Forge) should carry over easily, so allot of the Multiplayer issues should be mitigated on Halo 6's launch, which will be absolutely fantastic if that pans out.
But I also wish they would revise the game engine for Halo 6. - Although 60fps is amazing, the graphics are an absolute eyesore in Halo 5, hopefully there is a Scorpio-optimized version that boots that issue to the curb.
So all in all, I am hoping for the best with Halo 6, especially for the single player. I'll buy it either way. - I own every Halo game on every platform it has ever released on... And that isn't about to end any time soon!

www.youtube.com/@Pemalite
shikamaru317 said:
343 claims that it has better player retention than Reach and Halo 4, so that makes sense. Here are the concurrent players counts a year after release, as best as I can remember: Halo 3: 100k Halo 5: 51k Halo Reach: 25k Halo 4: 10k |
But his 51k number was basically conjured out of thin air. Stats don't work like that. I've already stated in this thread, the total number difference between #1 and #10 will in all likelihood be way bigger than the difference between #10 and #20. You can just take the difference between #1 and #20, divide it by 20, and say "okay, the decrease per spot on the list is 3.7k -> Halo 5's player population is 51k.". If you need a reference to see how off that logic will be, take a look at Steam's player count list:
http://store.steampowered.com/stats/
If we apply the same logic as was done in this thread we get this result:
"Okay, Terraria at #20 has a population of 17622. Dota 2 has a population of 344961. 344961-17622=327339, 327339/20=16367. Okay, so each spot down the list, the player count decreases by 16367. That means #10 has a population of..... (hm... 344961-16367*10=181291...) 181291 players! Goddamn!"
Meanwhile, the actual player count for #10 is 26242, which is waaaaaay less than what we got using this thread's logic. My point is that this logic just doesn't work, and will massively inflate the numbers.
