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Forums - Sales - How has Halo 5 done so far?

 

Has Halo 5 done well?

Yes. Sales are great, and... 62 24.80%
 
Its doing ok. Not great f... 136 54.40%
 
Its doing horrible. Halo 5 is dead. 52 20.80%
 
Total:250
StarOcean said:
BraLoD said:

I bit more than a year and a month ago, late October.

WHAT?! No fucking way. It couldn't have released until like... Summer this year!

Do you even use this site?



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Reqs has made over 1m and MS made 400m FW so money wise its doing good.



RavenXtra said:
StarOcean said:

WHAT?! No fucking way. It couldn't have released until like... Summer this year!

Do you even use this site?

Yes, sometimes. Apparently not when Halo 5 came out



BraLoD said:
StarOcean said:

WHAT?! No fucking way. It couldn't have released until like... Summer this year!

The review thread was pretty lively for a while, you sure missed the site or REALLY overlooked it big time XD

I must've. Huh, my mind was blown today



pray4mojo said:
barneystinson69 said:

Now Halo has set itself as the figurehead of the xbox brand. Its sold millions, gained untold amount of fans, and is loved and enjoyed by many even today. But with the launch of Halo 5, we saw a bit of a "sag". Sales where down significantly at launch, and many worried the population would die quickly due to the the lack of content at launch (thankfully, this has been fixed and now the game has more than enough content). But its been a bit over a year in, so I've decided to come back and analyze how the game has done so far.

Keep in mind lots of this is going to be speculation, so don't take it too seriously

Now lets start with sales:

Currently Halo 5 is the 4th best selling Xbox One game to date: http://www.vgchartz.com/platform/68/xbox-one/

As of November 12, the game has sold 4.37 million units physically, though given the fact it is December 11th today, and the game has averaged around 60-100k sales per month (its the holiday season, so we should see an uptick), I'm going to assume 4.5 million sales. Now this seems pretty bad for a Halo game, considering ODST sold over 6 million copies: http://www.vgchartz.com/game/29077/halo-3-odst/

However, the 360 never saw the effect of digital sales, so we'll need to take that into account as well. Now estimates say that digital sales on consoles make up anywhere from 20-40% of all video game sales today. I'm going to be a bit conservative, and say that 25% of all Halo 5 sales are digital. That would get us to exactly 6 million (1.5 million digital, 4.5 million physical). Now this could be higher or lower depending on how you look at it, but 25% seems to be a decent baseline to go from. So if we assume that Halo 5 has sold 6 million copies to date, that would beat out the sales of Halo CE and Halo: MCC, but also miss the lifetime sales of Halo 3: ODST and Halo 2. Now Halo games are known to sell millions of copies even years into launch, so Halo 5 could potentially top up 7 million, we'll have to see. But so far, my estimates show the game has sold around 6 million copies, which accounts to around a 23% attach rate (if vgchartz estimates of XB1 sales are correct).

Now lets look at the population:

Now back in July, we heard all about the fact that Halo 5 had the higest engagement since Halo 3: 

http://www.inquisitr.com/3287010/halo-5-player-count-increasing-monthly-highest-since-halo-3/

Now I have no idea what they mean by this, so I'm going to have to once again estimate the population. Now I can thank EA for this, as all their games have population counters. Now Battlefield 1 is currently the most played Xbox One game, currently with 117k people online: http://bf1stats.com/

Now the next EA game we can track is SWBF, which is the 25th most played game on the XB1. Currently, its tracking around 22k players on the XB1: http://swbstats.com/

Now of course there are other games in between this, and I know Titanfall 2 (which is 21st) has a population counter, so if anyone has those numbers to share, I'd appreciate it.

Halo 5 is currently at 16th place. So the difference between the 1st and 25th most played games is around 95k. This means as we go down a spot, the population decreases by 3.8k. Of course, these estimates show that the 25th most played game would have 25.8k people (vs 22k right now). So I'm going to have to assume a 15% discrepancy. So with the original calculation, it would show Halo 5 had around 60k active players right now, of course we'll have to make up for that discrepancy, and say there is a 15% decrease on top of that. So that means Halo 5 has 51k active players right now. If we're to do comparisons, Halo 4 was peaking around 20k by the end of its first year at release (http://www.neogaf.com/forum/showthread.php?t=709697). I also need to mention Halo 4 sold around 40% more than Halo 5, so the trends show Halo 5 is doing far better at maintaining a population, even with so many shooters in the market at this time of year.

This is about how far I'm going to dig into things. If people want to continue to do so, I encourage all forms of discussion (so long has it doesn't get out of hand). I'll also be posting a reply to people who don't want to read a big wall of text.

First off, as someone who takes pride in creative writing, you use way too many "nows" lol. Just some friendlty advice. Secondly, I think Halo losing Bungie is the issue. For all the talk about Halo 4's SP being so good, it's MP dried up overnight. That never happened under Bungie's reign. 

I honestly don't think Halo will ever return to what made it great until Bungie comes back to work on it and/or the people invovled with the first three games take over control. 343 did as good a job as they could but it just isn't enough. Microsoft needs to pay Bungie whatever the hell they want, along with creative control etc. if they want to revive the series.

Halo 4 had a great singleplayer but bad mp. It's campaign was up there with the best of bungies. It's mp was crap compared to previous games That's why it mp dried up so quickly. Halo 5 had the opposite problem campaign was crap but it's mp stands up to halo 2/3 as evident in its player population. 343 said it had a higher player retention that reach and halo 4.

im confident that halo 6 will have a great online, as we see what they have done and continue doing with guardians. The problem is now the singleplayer. Halo 5 was a mess, and we will see what they can do to make it better.



Halo MCC will sell 5+ million copies(including digital)

halo 5 will sell 10 million copies(including digital)

x1 will pass ps4 in USA, and UK.

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pray4mojo said:
barneystinson69 said:

Now Halo has set itself as the figurehead of the xbox brand. Its sold millions, gained untold amount of fans, and is loved and enjoyed by many even today. But with the launch of Halo 5, we saw a bit of a "sag". Sales where down significantly at launch, and many worried the population would die quickly due to the the lack of content at launch (thankfully, this has been fixed and now the game has more than enough content). But its been a bit over a year in, so I've decided to come back and analyze how the game has done so far.

Keep in mind lots of this is going to be speculation, so don't take it too seriously

Now lets start with sales:

Currently Halo 5 is the 4th best selling Xbox One game to date: http://www.vgchartz.com/platform/68/xbox-one/

As of November 12, the game has sold 4.37 million units physically, though given the fact it is December 11th today, and the game has averaged around 60-100k sales per month (its the holiday season, so we should see an uptick), I'm going to assume 4.5 million sales. Now this seems pretty bad for a Halo game, considering ODST sold over 6 million copies: http://www.vgchartz.com/game/29077/halo-3-odst/

However, the 360 never saw the effect of digital sales, so we'll need to take that into account as well. Now estimates say that digital sales on consoles make up anywhere from 20-40% of all video game sales today. I'm going to be a bit conservative, and say that 25% of all Halo 5 sales are digital. That would get us to exactly 6 million (1.5 million digital, 4.5 million physical). Now this could be higher or lower depending on how you look at it, but 25% seems to be a decent baseline to go from. So if we assume that Halo 5 has sold 6 million copies to date, that would beat out the sales of Halo CE and Halo: MCC, but also miss the lifetime sales of Halo 3: ODST and Halo 2. Now Halo games are known to sell millions of copies even years into launch, so Halo 5 could potentially top up 7 million, we'll have to see. But so far, my estimates show the game has sold around 6 million copies, which accounts to around a 23% attach rate (if vgchartz estimates of XB1 sales are correct).

Now lets look at the population:

Now back in July, we heard all about the fact that Halo 5 had the higest engagement since Halo 3: 

http://www.inquisitr.com/3287010/halo-5-player-count-increasing-monthly-highest-since-halo-3/

Now I have no idea what they mean by this, so I'm going to have to once again estimate the population. Now I can thank EA for this, as all their games have population counters. Now Battlefield 1 is currently the most played Xbox One game, currently with 117k people online: http://bf1stats.com/

Now the next EA game we can track is SWBF, which is the 25th most played game on the XB1. Currently, its tracking around 22k players on the XB1: http://swbstats.com/

Now of course there are other games in between this, and I know Titanfall 2 (which is 21st) has a population counter, so if anyone has those numbers to share, I'd appreciate it.

Halo 5 is currently at 16th place. So the difference between the 1st and 25th most played games is around 95k. This means as we go down a spot, the population decreases by 3.8k. Of course, these estimates show that the 25th most played game would have 25.8k people (vs 22k right now). So I'm going to have to assume a 15% discrepancy. So with the original calculation, it would show Halo 5 had around 60k active players right now, of course we'll have to make up for that discrepancy, and say there is a 15% decrease on top of that. So that means Halo 5 has 51k active players right now. If we're to do comparisons, Halo 4 was peaking around 20k by the end of its first year at release (http://www.neogaf.com/forum/showthread.php?t=709697). I also need to mention Halo 4 sold around 40% more than Halo 5, so the trends show Halo 5 is doing far better at maintaining a population, even with so many shooters in the market at this time of year.

This is about how far I'm going to dig into things. If people want to continue to do so, I encourage all forms of discussion (so long has it doesn't get out of hand). I'll also be posting a reply to people who don't want to read a big wall of text.

First off, as someone who takes pride in creative writing, you use way too many "nows" lol. Just some friendlty advice. Secondly, I think Halo losing Bungie is the issue. For all the talk about Halo 4's SP being so good, it's MP dried up overnight. That never happened under Bungie's reign. 

I honestly don't think Halo will ever return to what made it great until Bungie comes back to work on it and/or the people invovled with the first three games take over control. 343 did as good a job as they could but it just isn't enough. Microsoft needs to pay Bungie whatever the hell they want, along with creative control etc. if they want to revive the series.

Halo 5's problem was its poor writing direction. The gameplay and level design was pretty damn amazing, but the story just wasn't there. If it can improve on that and maintain a good multiplayer portion, Halo 6 could turn out very well. Halo 5 is DEFINENTLY doing better than Halo 4 at maintaining a population, even if sales have declined marginally.



Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).

shikamaru317 said:
Trunkin said:
If Halo 5 seriously has a 24/h peak of 51,000 players this long into its lifespan, I'd call that a resounding success. Wasn't the dropoff with Halo 4 quite severe?

343 claims that it has better player retention than Reach and Halo 4, so that makes sense. 

Here are the concurrent players counts a year after release, as best as I can remember:

Halo 3: 100k

Halo 5: 51k

Halo Reach: 25k

Halo 4: 10k

Damn, Halo 3 was legendary. Those numbers wouldn't look out of place on a PC top played list. I didn't know consoles could even have player retention on that level.



shikamaru317 said:
Trunkin said:

Damn, Halo 3 was legendary. Those numbers wouldn't look out of place on a PC top played list. I didn't know consoles could even have player retention on that level.

Sadly Halo is not likely to ever reach those levels again. After Halo 3 released CoD came in and stole alot of the market from Halo and it just hasn't been the same since, even with multiplayer as highly praised as Halo 5's. 

Yes, CoD changed the world forever. I guess there might be some hope for Halo 6 if they don't screw it up, and they include some sort of cross platform multiplayer.



hudsoniscool said:

Halo 4 had a great singleplayer but bad mp. It's campaign was up there with the best of bungies. It's mp was crap compared to previous games That's why it mp dried up so quickly. Halo 5 had the opposite problem campaign was crap but it's mp stands up to halo 2/3 as evident in its player population. 343 said it had a higher player retention that reach and halo 4.

im confident that halo 6 will have a great online, as we see what they have done and continue doing with guardians. The problem is now the singleplayer. Halo 5 was a mess, and we will see what they can do to make it better.

Halo 3, I was easily playing almost daily even a year after it's release, it has to be my most played console game of all time.

Halo Reach and 4 - I played less than 10~ hours multiplayer.

Halo 5's single player was absolute garbage. Worst Halo story ever, bar none. - After Halo 3, that was all that kept me tied to the franchise.
The Multiplayer however, was also absolute garbage on release. - There was no Forge, minimal amount of maps, minimal amount of game modes, micro-transaction driven, no-split screen, no theatre... And more.

The result was that although the multiplayer was semi-enjoyable, it got stale quickly due to the lack of variety and I moved onto other games.

Yesterday I updated the game and tried out Halo 5 again, played one match on one of the same old boring maps, quit and started another game on a new map, but unfortunately the multiplayer was laggy as crap with a ton of rubber banding so I shelved the game again and went back to Battlefield 1.

Halo 5 was merely an average game, not ground breaking or genre defining, which is extremely sad to see for a mainline Halo game, it is one of my favorite franchises of all time.

I also miss having weapons strewn around the maps like in Halo 3, which then forced gamers to learn maps, find where the power weapons are, use strategy to get to them and retain control of them to gain an upper hand, now it's all loadouts and drops and Micro-transaction powered. There is no strategy in it, it sucks.


****

Now as long as 343 don't throw away Halo 5's game engine, then allot of the improvements they have done to Halo 5 (I.E. Forge) should carry over easily, so allot of the Multiplayer issues should be mitigated on Halo 6's launch, which will be absolutely fantastic if that pans out.

But I also wish they would revise the game engine for Halo 6. - Although 60fps is amazing, the graphics are an absolute eyesore in Halo 5, hopefully there is a Scorpio-optimized version that boots that issue to the curb.

So all in all, I am hoping for the best with Halo 6, especially for the single player. I'll buy it either way. - I own every Halo game on every platform it has ever released on... And that isn't about to end any time soon!




www.youtube.com/@Pemalite

shikamaru317 said:
Trunkin said:
If Halo 5 seriously has a 24/h peak of 51,000 players this long into its lifespan, I'd call that a resounding success. Wasn't the dropoff with Halo 4 quite severe?

343 claims that it has better player retention than Reach and Halo 4, so that makes sense. 

Here are the concurrent players counts a year after release, as best as I can remember:

Halo 3: 100k

Halo 5: 51k

Halo Reach: 25k

Halo 4: 10k

But his 51k number was basically conjured out of thin air. Stats don't work like that. I've already stated in this thread, the total number difference between #1 and #10 will in all likelihood be way bigger than the difference between #10 and #20. You can just take the difference between #1 and #20, divide it by 20, and say "okay, the decrease per spot on the list is 3.7k -> Halo 5's player population is 51k.".  If you need a reference to see how off that logic will be, take a look at Steam's player count list:

http://store.steampowered.com/stats/

If we apply the same logic as was done in this thread we get this result:

"Okay, Terraria at #20 has a population of 17622. Dota 2 has a population of 344961. 344961-17622=327339, 327339/20=16367. Okay, so each spot down the list, the player count decreases by 16367. That means #10 has a population of..... (hm... 344961-16367*10=181291...) 181291 players! Goddamn!"

Meanwhile, the actual player count for #10 is 26242, which is waaaaaay less than what we got using this thread's logic. My point is that this logic just doesn't work, and will massively inflate the numbers.