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shikamaru317 said:
Trunkin said:
If Halo 5 seriously has a 24/h peak of 51,000 players this long into its lifespan, I'd call that a resounding success. Wasn't the dropoff with Halo 4 quite severe?

343 claims that it has better player retention than Reach and Halo 4, so that makes sense. 

Here are the concurrent players counts a year after release, as best as I can remember:

Halo 3: 100k

Halo 5: 51k

Halo Reach: 25k

Halo 4: 10k

But his 51k number was basically conjured out of thin air. Stats don't work like that. I've already stated in this thread, the total number difference between #1 and #10 will in all likelihood be way bigger than the difference between #10 and #20. You can just take the difference between #1 and #20, divide it by 20, and say "okay, the decrease per spot on the list is 3.7k -> Halo 5's player population is 51k.".  If you need a reference to see how off that logic will be, take a look at Steam's player count list:

http://store.steampowered.com/stats/

If we apply the same logic as was done in this thread we get this result:

"Okay, Terraria at #20 has a population of 17622. Dota 2 has a population of 344961. 344961-17622=327339, 327339/20=16367. Okay, so each spot down the list, the player count decreases by 16367. That means #10 has a population of..... (hm... 344961-16367*10=181291...) 181291 players! Goddamn!"

Meanwhile, the actual player count for #10 is 26242, which is waaaaaay less than what we got using this thread's logic. My point is that this logic just doesn't work, and will massively inflate the numbers.