Looks nice but if this game wants to impress me, let's see some gameplay.
Looks nice but if this game wants to impress me, let's see some gameplay.


bonzobanana said:
wii is only a gamecube running with an increased 50% speed plus it has 64MB of buffer/cache memory to replace the slower 16MB buffer/cache memory of the gamecube. I think the wii version was slightly higher res due to widescreen support and had to process motion controls so some of that extra processing was absorbed that way. I had both Twilight Princess on Gamecube and wii at the time and I remember there was more slowdown on the wii version possibly due to disc access. The little gamecube discs were lightning fast with very low seek times for obvious reasons. |
Wii's 64MB of memory is not just buffer/cache. On Gamecube it was, cos it was slow DRAM, but on Wii this was upgraded to GDDR3. Also, motion controls in the Wii version of TP don't really require any more processing than analogue stick input in the Gamecube version, and has pretty much zero impact on performance.
curl-6 said:
Wii's 64MB of memory is not just buffer/cache. On Gamecube it was, cos it was slow DRAM, but on Wii this was upgraded to GDDR3. Also, motion controls don't require much processing at all and have virtually zero impact on graphical performance. |
I think we could go a step further, and say that motion controls require no additional processing whatsover.
The controller sending a shake input shouldn't take any more processing than a button press input, and the sensors for that are all in the controller. The controller is also generating and sending its own position data through its IR camera. I can't see anywhere where an extra computation would be required.


JWeinCom said:
I think we could go a step further, and say that motion controls require no additional processing whatsover. The controller sending a shake input shouldn't take any more processing than a button press input, and the sensors for that are all in the controller. The controller is also generating and sending its own position data through its IR camera. I can't see anywhere where an extra computation would be required. |
Pretty much, yeah. Gyro/accelerometer readings aren't really any more complex to process than the inputs of an analogue stick. It certainly wouldn't have had any meaningful impact on how the game looked or performed.
| CGI-Quality said: I love the look of this! Since I mostly game on PC, I'm reminded of:
|
What game is?
back on topic, I am impress if this a open world 720p/60fps that would mean that MAYBE the switch can have ports of ps4 and X1.



David_Hernandeez said:
What game is? |
That's not a game, it's a tech demo for Unreal Engine 4.
David_Hernandeez said:
What game is? |
That is the Boy and His Kite tech demo released as a promotional video when Unreal Engine 4 announced it was going totally free for everyone.
https://www.youtube.com/watch?v=JNgsbNvkNjE
It also shows off the full potential of Unreal Engine 4. They also released all assets used in A Boy and His Kite for free on the UE4 marketplace. However, as someone who works with UE4 regularly, what you see is not possible ingames right now. That stuff is radically un optimized and purely built for video productions. The meshe and texture quality are, frankly absurd. You can get things to look similar, but not exactly that level of detail.
As an owner of a French Bulldog, I approve of this game 
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.
| Nuvendil said: That is the Boy and His Kite tech demo released as a promotional video when Unreal Engine 4 announced it was going totally free for everyone. https://www.youtube.com/watch?v=JNgsbNvkNjE It also shows off the full potential of Unreal Engine 4. They also released all assets used in A Boy and His Kite for free on the UE4 marketplace. However, as someone who works with UE4 regularly, what you see is not possible ingames right now. That stuff is radically un optimized and purely built for video productions. The meshe and texture quality are, frankly absurd. You can get things to look similar, but not exactly that level of detail. |
Yeah they look so damn good to be true, just the foliage and draw distance will burn any console right now, As for the Switch game I hope it looks like the image that they show they look impressive.

Wait...what genre is this supposed to be?