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curl-6 said:
bonzobanana said:

wii is only a gamecube running with an increased 50% speed plus it has 64MB of buffer/cache memory to replace the slower 16MB buffer/cache memory of the gamecube. I think the wii version was slightly higher res due to widescreen support and had to process motion controls so some of that extra processing was absorbed that way. I had both Twilight Princess on Gamecube and wii at the time and I remember there was more slowdown on the wii version possibly due to disc access. The little gamecube discs were lightning fast with very low seek times for obvious reasons.

Wii's 64MB of memory is not just buffer/cache. On Gamecube it was, cos it was slow DRAM, but on Wii this was upgraded to GDDR3. Also, motion controls don't require much processing at all and have virtually zero impact on graphical performance.

I think we could go a step further, and say that motion controls require no additional processing whatsover. 

The controller sending a shake input shouldn't take any more processing than a button press input, and the sensors for that are all in the controller.  The controller is also generating and sending its own position data through its IR camera.  I can't see anywhere where an extra computation would be required.