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JWeinCom said:
curl-6 said:

Wii's 64MB of memory is not just buffer/cache. On Gamecube it was, cos it was slow DRAM, but on Wii this was upgraded to GDDR3. Also, motion controls don't require much processing at all and have virtually zero impact on graphical performance.

I think we could go a step further, and say that motion controls require no additional processing whatsover. 

The controller sending a shake input shouldn't take any more processing than a button press input, and the sensors for that are all in the controller.  The controller is also generating and sending its own position data through its IR camera.  I can't see anywhere where an extra computation would be required.

Pretty much, yeah. Gyro/accelerometer readings aren't really any more complex to process than the inputs of an analogue stick. It certainly wouldn't have had any meaningful impact on how the game looked or performed.