By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Emily Rogers: Switch has 4GB of ram in RETAIL units, leaked specs might not be farfetched

Fei-Hung said:
SvennoJ said:

Criminal this was never released on a home console. Wipeout needs the big screen and 5.1 surround sound. No wonder the series died. I tried playing it on the psp before wipeout hd came out, pretty boring game on a handheld. Btw who ever is playing sucks :) Looks like they're using the d-pad to steer?

From the good ol' Driver Club days, I can say with full confidence that your racing skills are insane and possibly non human. it's a good thing you never saw me play lol

Aww, but the good old days are still here! I should get the platinum for DC VR tomorrow ish. Only 5 more levels to go. I love the new India and Norway city tracks. But ugh I want a VR version of wipeout so bad :) Wipeout HD in first person on projector was amazing. (I couldn't get the plat on that however, still only human lol)



Around the Network

4GB RAM is enough for power of Switch, actually 4GB perfectly fits and it looks that Switch will be well balanced for what it is.



I hope the frostbite engine can run on this



Switch likely will not be doing the large amount of multi tasking PC, PS4 and X1 do juggling non gaming features so 4GB is not too bad for it.



Ganoncrotch said:
oniyide said:

most of those were cross gen games and sometimes not even the same game (hell Fifa just released the same game over and over) so those arent good examples

@Bold - That is different how? lol. (also it isn't even true, only the Legacy verions which released later are the ones with updated rosters)

But what do you mean they were cross gen games which aren't good examples? Call of Duty:Black Ops was a PS3/360 title which was ported back to the wii, with 1/6th the RAM of those systems and an absolutely Joke of a cpu/gpu in comparison to the Cell and Tri Cored Xenon, how is this not a good example of a company bringing a game to where the money is, not where the system specs are.

 

edit - One check to google, only Fifa 14 and Fifa 15 were legacy editions on the Wii, considering it started off with Fifa 08, and went on to have special versions of the game featuring 8 on 8 play with Mii's battling it out, I think it's very fair to count Fifa games on the Wii as third party support following where money is at.

Just look at Fifa 2015 sales alone, for a game with 2015 in it's title to sell close to 1million units on a home console in 2015... on a machine with 88mb of RAM literally means that Ram =/= third party support is not correct.

there werent really alot of games ported FROM the PS360 none of the sports examples are true as the Wii version was pretty much closer to the PS2 versions if not the same. Its support, but its still not close to the support that PS360 at least in content



Around the Network

This is still a rumor and not officially confirmed, right?

Even if it's true, I think some of you guys are over-estimating how important RAM is. Not saying that it's a good thing or that it's enough, but it's a much smaller problem to deal with than some of you are making it out to be. Why larger amounts of RAM is good is so development for a more complex game is easier, because RAM is basically like the resource management for game developers.

Just because it has less RAM doesn't necessarily mean it wont be able to run some games. Scaling down for RAM when it's in these numbers isn't as big of a hurdle as it seems.



SvennoJ said:
Fei-Hung said:

From the good ol' Driver Club days, I can say with full confidence that your racing skills are insane and possibly non human. it's a good thing you never saw me play lol

Aww, but the good old days are still here! I should get the platinum for DC VR tomorrow ish. Only 5 more levels to go. I love the new India and Norway city tracks. But ugh I want a VR version of wipeout so bad :) Wipeout HD in first person on projector was amazing. (I couldn't get the plat on that however, still only human lol)

Iwould love a new Burnout that's more traditional within party crash mode. 



PwerlvlAmy said:
Seems about right for a handheld. Wish Kimishima would stop lying and just tell everyone the truth. This is a handheld first,HC second,not the other way around like he claims

This. Its an insult to fans. I have no idea how he can point to a tablet, then say that its a home console. Even their own reveal trailer barely showed it being played on a TV screen.



Goodnightmoon said:
setsunatenshi said:

howcome R* wasn't able to put GTA5 on the Wii U though?

Because it was a big fat failure and targetted to a different market where games like GTA tend to perform much worse?

Also, the Wii U was a pain to program for and Nintendo's tech support for 3rd party devs was a dumpster fire.  If Rockstar wanted RDR2 on the Switch, they could put it on the Switch.  It might be at 720p but they could do it -- if they wanted to.



Miyamotoo said:
potato_hamster said:


I don't know how to put this any other way. This is factually incorrect. Obviously, the APU might be the biggest bottleneck in terms of optimal performance, because that's essentially doing all of the processing, and the RAM supports it. However,  if a technical limitation comes up that is impeding the performance of a particular aspect of a game, it's almost always because of its memory footprint. I have literally heard conversations where modifications had to be done to the audio engine because its memory footprint had to be cut in half due to a push from management to free up RAM  to try and achieve 60 fps on our game. In fact, last generation, Sony released an update that reduced the memory footprint of the OS, and gave developers access to an additional 70 mb of RAM. Why would they put in the effort to reduce the memory footprint of their OS by 30-40% if developers weren't maximizing the use of the available RAM on their console?

https://www.engadget.com/2010/02/23/70mb-of-additional-ram-unlocked-for-ps3-developers/

RAM is absolutely critical, and having less of it is definitely a game development limitation.  You won't come across too many PS4/X1 games that aren't using every single megabyte of  RAM that is available to them.

I clearly remember reveal of PS4/XB1 when developers were very pleased with amount of RAM with PS4/XB1 and they actually were saying they can be very relaxed with development with that amount for RAM. But some developer were saying that CPU is actually huge bottleneck, because amount of RAM is huge and GPU is powerful but CPU is weak. 8GB RAM in PS4/XB1 is definatly not bottleneck, actualy you are first person that I heard saying something like that.

I really dont see point of comparing PS3 512MB RAM with 8GB PS4 RAM, of course that in 2010. 256MB of RAM for games was little for those games.

Okay, so you ackowledge that the 256 MB of ram the PS3 had at release was adequate, but in 2010, four years later, the extra 70MB released to developers was a good move, because memory was starting to become an issue. However, with the PS4, you believe the 8GB of RAM the console had at release was adequate, but there's no reason to think this is starting to limit what they can do on a console? Why do you think this?

Furthermore, Mark Cerny appears to disagree with you. If RAM was a non issue on the PS4, why did they add an additional 1 GB of slow RAM to free up more of the GDDR RAM for development purposes?
 
http://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory