Miyamotoo said:
potato_hamster said:
Yes. ALL PS4/X1 games use all of the RAM available. RAM is one of the biggest bottleneck console developers face. Otherwise, pretty much every PS4/X1 game would be running at 1080p/60fps minimum. Yet we don't see that. That's mostly because they've had to cut back on their memory budget for rendering to ensure the game does what they want it to in other areas. You have many X1 games running at 900p/30fps because that's all of the performance those devs can get out of the X1. Now you're going to turn around and say "sure the NS can run that game with approximately half the resources because the resolution the image we need to render is 30% smaller".
You're going to have to back that up with a technical explanation as to why you can so firmly believe this is easily doable.
Also, what are your sources for the NS having 3GB of RAM available for devs?
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Actual far biggest bottleneck for PS4/XB1 is AMD Jaguar CPU that is in PS4/XB1, RAM was never describe like bottleneck in PS4/XB1.
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I don't know how to put this any other way. This is factually incorrect. Obviously, the APU might be the biggest bottleneck in terms of optimal performance, because that's essentially doing all of the processing, and the RAM supports it. However, if a technical limitation comes up that is impeding the performance of a particular aspect of a game, it's almost always because of its memory footprint. I have literally heard conversations where modifications had to be done to the audio engine because its memory footprint had to be cut in half due to a push from management to free up RAM to try and achieve 60 fps on our game. In fact, last generation, Sony released an update that reduced the memory footprint of the OS, and gave developers access to an additional 70 mb of RAM. Why would they put in the effort to reduce the memory footprint of their OS by 30-40% if developers weren't maximizing the use of the available RAM on their console?
https://www.engadget.com/2010/02/23/70mb-of-additional-ram-unlocked-for-ps3-developers/
RAM is absolutely critical, and having less of it is definitely a game development limitation. You won't come across too many PS4/X1 games that aren't using every single megabyte of RAM that is available to them.