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Forums - Gaming - Native 4K or Checkerboard "uprendered" 4k

KBG29 said:

I just want the option to stay in my lane. Sony needs competition, they need Apple, Google, Microsoft, Nintendo, Amazon, Comcast, Netflix, and on, and on, and on. Competition is great, and it is because of competition that the later days of PS3 and early PS4 has been so great. Sony as an entire company has had to fight for survival for the last decade, and because of that, and they have developed some of the best products they ever have, and have some of the biggest leads in tech they have had since their heyday.

Thanks to the lack of UHD Blu-ray and 4K HDR content on the PS4 Pro, I am going to be re-subscribing to Netflix and Amazon Prime for a while tell Sony catches up to the competition with PS Video. So, I am very glad there is competition out there, and I have absolutly no problem using it, if Sony can not provide me with the services and features I either want or need. That is also why I begrudgingly have an Xperia X Performance, and it is also why I built PC's when I could no longer do my day to day activities on PS2's Linux and PS3 Linux and/or OS.

So, to wrap it all up. I am in no way saying I want Sony to be the lord of all things electronics. That would not be good for them, or for consumers, or for me personally, because we all need peers to keep us in check. All I am asking, is the ability to have one Sony OS, across all Sony devices, that run off the same ecosystem. So whether I turn on my TV, my phone, my reciever, my DSLR, or my console/computer, I have the same experience. I don't want to personally have to use any other OS but this one single OS, and this one single store front. I feel like that should be the goal of every company that makes devices across ranges of elctronics, and I hope if for some reason Sony ever crashes and burns, there will be another complete all in one ecosystem for me to jump on. Hopefully that will never happen, but if it does I hope I have the option of Amazon, Google, Apple, Samsung, and many more ecosystems to choose from, and I will find the one that most closely aligns with my wants and desires and go full in on that.

You want the competition to exist to only keep Sony at a higher spot, without it you know they would stagnate, which leads me to believe you just want Sony rather than the competition for what they offer (I seriously haven't seen you gush for Apple products or endorse them let alone others, it's been more of wishing Sony to take their ideas and go with them).

Again with your example of using Netflix, you want to use them as a time sink, a waiting room of sorts until Sony calls you in for your next appointment. You don't really feel compelled or drawn to anything else more so than Sony when you talk about the competition. The whole Sony ecosystem thing sounds great and all but haven't you ever thought of joining other eco-systems as well rather than waiting till Sony's becomes a massive blob mass that you're describing to me of you wanting to live within it?.

I'm not really all for one of everything, one that rules above all, You desire a one system sort of ideal where one has complete control while "allowing" the competition to exist, I'm not really a fan of that system (just like how I'm not a fan of the way Win 10 is going about things or Apple and theirs).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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ICStats said:

The jaggies on the shoulder show some limit in the resolution, or in the type of antialiasing used.

Many of the other details, look like better textures as opposed to display resolution issues.  I wonder if they increased the texture resolution or not?  If not I wonder why not.  It may be a technical reason like insufficient RAM, but PS4 has quite a lot of RAM, so I would suspect they just haven't uprezzed the textures as that would mean a rebuild of all the assets and a large download.


The PS4 has a lot of RAM? For ultra textures?

Games can only use 5 GB of the 8 GB. These 5 GB unified RAM aren't reserved for the game's graphics alone, the whole rest of the game uses a part of this RAM, too.

Of course they have to make compromises in texture quality on consoles compared to high end PCs with 8 - 32 GB RAM plus 4 - 12 GB GPU-RAM.

http://www.hardocp.com/article/2016/02/29/rise_tomb_raider_graphics_features_performance/13#.V9URYr46wlc



Peh said:

To customize the GPU and adding components is for the sole purpose of lowering the necessary resources to upscale the image. Nothing more.

That so called "checkerboard" algorithm is Sony's research of accomplishing the "probably" best image quality by upscaling it while only rendering with half the resolution of 4k.

An upscaled 4k image from whatever resolution is still not true 4k. But that's probably nothing anybody is argumenting for.

The link only describes the process of upscaling. Being 1080p on that site doesn't make the argument less appealing.

If you don't see the difference, well, good for you I guess? Some people do and they see the blurry screen as I do. The game is still being rendered only with half the resolution of 4k. You can upscale and try all the magic you can come up with to make the picture look nices and fill the empty dots with made up informations. But the result is still a lower rendered image with doesn't come close to 4k.

So far as I heard, there will be games on the PS4pro which will be rendered at native 4k. But this will be material for another discussion.

Wait.... in the posted images the differemces are so glaringly obvious that you can honestly say it comes nothing close to 4k? And without you zooming in and focusing on spots that are more lilely to show flaws that you typically wont be able to possobly see when sitting on your couch plauing the game??? Honestly, if that were the case, then no one would or should have to zoom in to point out how different they are. That alone is unnatural to a typical usage scenario. There were some images of BF4 around when the PS4/XB1 launched comparing the two games together. Just from simply looking at a screenshot it's easy to spot how they were different. no zooming needed. If you honestly are so stuck up in whatever graphical world you live in that you can't appreciate that we are at a point where a $400 4.2TF console can somehow achieve passable 4k that requires a magnifying glass to spot the "obvious" differences then the whole point of this thread is lost on you. 

You can piss on the tech all you want  or dowmplay it all you want. Fact remains that it yeilds really hood results. Espeically when you consider the cost of the box in question. 

This is funny, it's like you got into a Ferrari, beat it around a track and come out saying how awesome and fast the ride was... only for them to pop the hood and u see it had a Toyota engine and all of a sudden you go... "yh, no wonder it was so slow. worst ride ever". 



Chazore said:
KBG29 said:

I just want the option to stay in my lane. Sony needs competition, they need Apple, Google, Microsoft, Nintendo, Amazon, Comcast, Netflix, and on, and on, and on. Competition is great, and it is because of competition that the later days of PS3 and early PS4 has been so great. Sony as an entire company has had to fight for survival for the last decade, and because of that, and they have developed some of the best products they ever have, and have some of the biggest leads in tech they have had since their heyday.

Thanks to the lack of UHD Blu-ray and 4K HDR content on the PS4 Pro, I am going to be re-subscribing to Netflix and Amazon Prime for a while tell Sony catches up to the competition with PS Video. So, I am very glad there is competition out there, and I have absolutly no problem using it, if Sony can not provide me with the services and features I either want or need. That is also why I begrudgingly have an Xperia X Performance, and it is also why I built PC's when I could no longer do my day to day activities on PS2's Linux and PS3 Linux and/or OS.

So, to wrap it all up. I am in no way saying I want Sony to be the lord of all things electronics. That would not be good for them, or for consumers, or for me personally, because we all need peers to keep us in check. All I am asking, is the ability to have one Sony OS, across all Sony devices, that run off the same ecosystem. So whether I turn on my TV, my phone, my reciever, my DSLR, or my console/computer, I have the same experience. I don't want to personally have to use any other OS but this one single OS, and this one single store front. I feel like that should be the goal of every company that makes devices across ranges of elctronics, and I hope if for some reason Sony ever crashes and burns, there will be another complete all in one ecosystem for me to jump on. Hopefully that will never happen, but if it does I hope I have the option of Amazon, Google, Apple, Samsung, and many more ecosystems to choose from, and I will find the one that most closely aligns with my wants and desires and go full in on that.

You want the competition to exist to only keep Sony at a higher spot, without it you know they would stagnate, which leads me to believe you just want Sony rather than the competition for what they offer (I seriously haven't seen you gush for Apple products or endorse them let alone others, it's been more of wishing Sony to take their ideas and go with them).

Again with your example of using Netflix, you want to use them as a time sink, a waiting room of sorts until Sony calls you in for your next appointment. You don't really feel compelled or drawn to anything else more so than Sony when you talk about the competition. The whole Sony ecosystem thing sounds great and all but haven't you ever thought of joining other eco-systems as well rather than waiting till Sony's becomes a massive blob mass that you're describing to me of you wanting to live within it?.

I'm not really all for one of everything, one that rules above all, You desire a one system sort of ideal where one has complete control while "allowing" the competition to exist, I'm not really a fan of that system (just like how I'm not a fan of the way Win 10 is going about things or Apple and theirs).

Yes, I only want Sony, and I am only interested in competition to help continue to drive Sony.

You are spot on with the Netflix. I am only using the other services as a stop gap for 4K content, and only because they will be available through the PS4 Pro. I have a Sony Z9D, but it runs on android, so even though I could get 4K through Sony's Ultra streaming service, I will not be using it, because I do not use android on my TV. My TV's only gets plugged into the network when I get a notice that a firmware update is available. 

No, I have zero draw to other platforms. Unless it is something I have to have, I can wait for it to become available on PlayStation, and if it never comes I just let it pass. If content creaters don't want to bring their games, apps, movies, tv, or movies to PlayStation, then they don't need my money.

I think we just have to agree to disagree. I am an absolutle beleiver in the single united OS and ecosystem for each brand. To me Apple has the best ecosystem, and I am absolutly excited about the Universal Windows Platform. I also belive in spending my money as a vote, so every dollar I spend has meaning behind it. Even in Sony's products there are thing's I don't agree with. That is why I only buy Xperia's with rewards points, because I won't spend my money on what I don't beleive in.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

Soundwave said:
Native resolution will always be better.

MS has been doing the same thing on the XBox One, this is how Quantum Break runs at 1080p, even if it's not 'really' 1080p.

I could have sworn I had been drumming about this technology becoming more common for months on this forum. :P

Slimebeast said:

No, not always blurry. Some upscaling algorithms can avoid blurring, but at the expense of getting some other types of articfacts instead of course. And in Eurogamer's article it seemed as if Sony's "checkerboard" algorithm would be very good to avoid blur. Eurogamer made it sound almost revolutionary.

Apparently that's not the case lol

I wouldn't call it "Revolutionary" as it's been done before, albeit not with hardware lending a hand to this degree.

It's still not going to be as great as a native 4k image and nor should it be... The real test is when you get to see it in person on a 70" 4k TV where the real  difference between reconstructed 4k vs native 4k will seem larger than a couple of images on your Phone/Computer would show.

JRPGfan said:

I wish PC graphics cards could do this tbh.

To be fair, they don't need to.

If you can afford a 4k Monitor or better, then chances are you have the hardware to push it.

If a game takes a software approach to this, then there is zero reasons for this technology not to be ported over, but you only need to take a look at Quantum Break to see the caveats to that.

Intrinsic said:

I think if it was something that could just be done in software with ease Sony wouldn't have bothered customizing their GPU and even going as far as patenting it just to do it. And what's really interesting is that every implementation of the tech we have seen so far on the PS4pro is still pre-release software. When devs start pushing out their Pro patches or games with the pro mode already baked in then we can see just how good this tech is. And like eveything with consoles, in time devs will find even better and more efficient ways to do it. 

Doing it in hardware should result in better performance due to it being hardware accellerated.

This is one of the advantages of semi-custom SoC designs, manufacturers can add little "features" into the GPU design for various tasks/reasons, but it also costs transisters, which can compromise your systems overall performance if it takes away transistors that could have otherwise been used for more shader pipelines, it's one of the main reason the Xbox One SoC was such a colossal failure, larger than the PS4 chip and slower.

Chazore said:

Just think if the everything in the world could only be played only on Sony devices...

Think of how amazing it would be for choice if everything was made and owned by Sony.

I'm sorry but I just don't love seeing a world ruled or a market owned by a single corp, it's just bad choice for everyone tbh.

This.
I remember when Sony was a pretty dominant force in the tech world, they became complacent and slow to react and they pushed prices higher and forced propriety form factors onto consumers.

Having Monopoly's is never a good thing, regardless of company in question, Microsoft and Nintendo would be no better.

SvennoJ said:

Yes, if we follow the numbers XBox One 1.31 tf to ps4 1.84 tf, that's a 1.4x increase which usually comes down to 900p vs 1080p, a 1.44x increase in pixel count. The ps4 pro 4.2 tf x 1.4 = 5.88 tf. Scorpio has a target of 6 tf is all we know, 1.43x increase, pretty similar difference. Maybe it can push 3296x1854 a 1.47x increase in pixel count over checkerboard 4K, yet that's still under 75% of what's needed for native 4K. Some scaling will be needed.
So indeed, a game that runs at 1/2 4K on ps4 pro can run at about 3/4 4K on Scorpio.

Of course all this might be pointless speculation when games are made for the 70 million base ps4 owners and ported to the niche pro and more niche Scorpio. Yet the pro comfortably doubles the ps4, while the Scorpio falls short of quadrupling the ps4. Stable checkerboard vs unstable native 4K might be the result. Now any XBox One game that comfortably runs at 1080 should be able to reach native 4K on Scorpio I would think.


Flops isn't the only determiner of a chips capable resolution, there is so much more to it than that.

Should probably wait for Scorpio to drop first as we have no idea what the chip is capable of.

KBG29 said:

Yes, I only want Sony, and I am only interested in competition to help continue to drive Sony.

I think the point you missed is that, Sony isn't going to have any competition to drive innovation and keep prices low if everyone thought the same way you do.




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Intrinsic said:

Wait.... in the posted images the differemces are so glaringly obvious that you can honestly say it comes nothing close to 4k? And without you zooming in and focusing on spots that are more lilely to show flaws that you typically wont be able to possobly see when sitting on your couch plauing the game???

The ONLY zoomed picture in this whole thread was the last close-up of laras neck&shoulder, the other ones were 1:1-sections of the 4K-pictures for the people here, who are even too lazy to open the 4k-pictures in fullscreen (and even there you have to maximize the picture on a 1080p-display) to see the differences and just took a quick look in the forum display and "see no difference"



Mafioso said:

 

 

Guitarguy said:


I don't think this will occur. Console games generally get more advanced and better looking whilst maintaining or even increasing native resolution as developers learn the tricks and become familiar with the console. IE you won't see Call of Duty 2018 on PS4 running at 900P native and looking worse or the same as Call of duty Black Ops 3.

I was not reffering to something as drastic as 900P, but whatever resolution north of 1080p they use before their reconstruction thingamagig.  As games get more demanding and they are optimizing around 6TFlop Scorpios and 10TFLOP GPU's...that native res is going to be pared back on PS4 Pro and it will start looking softer and softer in comparison.

 

That is just the nature of the beast. 500GFlops difference caused it, surely ~2 TFLOP difference will too.

You are speaking about a year - 2 years after launch (when the better developers have had enough time to make a game to show off the hardware). By this time a new PS5 will be about a year away from release with a probable 8-10TF machine. 

 

It looks more and more likely that Sony will be releasing a new upgraded console every 3 years. This makes the power debate pointless as within a year or two from a console releasing, the rival will have released something equal or better. With MS going with Vega, I wouldn't be surprised if Sony go with Navi and next gen memory with the PS5.

 

Secondly, Scorpio will be lucky to be released at $399-$449. The MS man Panello himself has said the chip alone is costing MS as much as a retail PS3. Retail PS3 was $499 at launch. 

 

Unlike Sony using an old processor, MS will be buying components which at the moment have not been released and won't have until rumored End of July 2017 date. This machine will probably cost between $550-650 considering you will probably need a bigger HDD to store native 4k games and MS will be paying for double the RAM.

 

My only question is why MS has opted for GDDR5 over HBM2 other than to keep costs down. 

 



Conina said:

The PS4 has a lot of RAM? For ultra textures?   Games can only use 5 GB of the 8 GB.
These 5 GB unified RAM aren't reserved for the game's graphics alone, the whole rest of the game uses a part of this RAM, too.

PS4 NEO is making 500 MB more RAM available to games.  Unclear why this isn't available to PS4 OG/Slim, as they didn't increase physical RAM.



Fei-Hung said:
Mafioso said:

I was not reffering to something as drastic as 900P, but whatever resolution north of 1080p they use before their reconstruction thingamagig.  As games get more demanding and they are optimizing around 6TFlop Scorpios and 10TFLOP GPU's...that native res is going to be pared back on PS4 Pro and it will start looking softer and softer in comparison.

 

That is just the nature of the beast. 500GFlops difference caused it, surely ~2 TFLOP difference will too.

You are speaking about a year - 2 years after launch (when the better developers have had enough time to make a game to show off the hardware). By this time a new PS5 will be about a year away from release with a probable 8-10TF machine. 

 

It looks more and more likely that Sony will be releasing a new upgraded console every 3 years. This makes the power debate pointless as within a year or two from a console releasing, the rival will have released something equal or better. With MS going with Vega, I wouldn't be surprised if Sony go with Navi and next gen memory with the PS5.

 

Secondly, Scorpio will be lucky to be released at $399-$449. The MS man Panello himself has said the chip alone is costing MS as much as a retail PS3. Retail PS3 was $499 at launch. 

 

Unlike Sony using an old processor, MS will be buying components which at the moment have not been released and won't have until rumored End of July 2017 date. This machine will probably cost between $550-650 considering you will probably need a bigger HDD to store native 4k games and MS will be paying for double the RAM.

 

My only question is why MS has opted for GDDR5 over HBM2 other than to keep costs down. 

 

Where/when was this said?? If true, WOW lol.



mutantsushi said:
Conina said:

The PS4 has a lot of RAM? For ultra textures?   Games can only use 5 GB of the 8 GB.
These 5 GB unified RAM aren't reserved for the game's graphics alone, the whole rest of the game uses a part of this RAM, too.

PS4 NEO is making 500 MB more RAM available to games.  Unclear why this isn't available to PS4 OG/Slim, as they didn't increase physical RAM.

Probably these 0.5 GB it will also be available to PS4 OG/Slim after their November firmware updates. Sony always shrinked the OS footprint over the years.