Mafioso said:
I was not reffering to something as drastic as 900P, but whatever resolution north of 1080p they use before their reconstruction thingamagig. As games get more demanding and they are optimizing around 6TFlop Scorpios and 10TFLOP GPU's...that native res is going to be pared back on PS4 Pro and it will start looking softer and softer in comparison.
That is just the nature of the beast. 500GFlops difference caused it, surely ~2 TFLOP difference will too. |
You are speaking about a year - 2 years after launch (when the better developers have had enough time to make a game to show off the hardware). By this time a new PS5 will be about a year away from release with a probable 8-10TF machine.
It looks more and more likely that Sony will be releasing a new upgraded console every 3 years. This makes the power debate pointless as within a year or two from a console releasing, the rival will have released something equal or better. With MS going with Vega, I wouldn't be surprised if Sony go with Navi and next gen memory with the PS5.
Secondly, Scorpio will be lucky to be released at $399-$449. The MS man Panello himself has said the chip alone is costing MS as much as a retail PS3. Retail PS3 was $499 at launch.
Unlike Sony using an old processor, MS will be buying components which at the moment have not been released and won't have until rumored End of July 2017 date. This machine will probably cost between $550-650 considering you will probably need a bigger HDD to store native 4k games and MS will be paying for double the RAM.
My only question is why MS has opted for GDDR5 over HBM2 other than to keep costs down.







