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Soundwave said:
Native resolution will always be better.

MS has been doing the same thing on the XBox One, this is how Quantum Break runs at 1080p, even if it's not 'really' 1080p.

I could have sworn I had been drumming about this technology becoming more common for months on this forum. :P

Slimebeast said:

No, not always blurry. Some upscaling algorithms can avoid blurring, but at the expense of getting some other types of articfacts instead of course. And in Eurogamer's article it seemed as if Sony's "checkerboard" algorithm would be very good to avoid blur. Eurogamer made it sound almost revolutionary.

Apparently that's not the case lol

I wouldn't call it "Revolutionary" as it's been done before, albeit not with hardware lending a hand to this degree.

It's still not going to be as great as a native 4k image and nor should it be... The real test is when you get to see it in person on a 70" 4k TV where the real  difference between reconstructed 4k vs native 4k will seem larger than a couple of images on your Phone/Computer would show.

JRPGfan said:

I wish PC graphics cards could do this tbh.

To be fair, they don't need to.

If you can afford a 4k Monitor or better, then chances are you have the hardware to push it.

If a game takes a software approach to this, then there is zero reasons for this technology not to be ported over, but you only need to take a look at Quantum Break to see the caveats to that.

Intrinsic said:

I think if it was something that could just be done in software with ease Sony wouldn't have bothered customizing their GPU and even going as far as patenting it just to do it. And what's really interesting is that every implementation of the tech we have seen so far on the PS4pro is still pre-release software. When devs start pushing out their Pro patches or games with the pro mode already baked in then we can see just how good this tech is. And like eveything with consoles, in time devs will find even better and more efficient ways to do it. 

Doing it in hardware should result in better performance due to it being hardware accellerated.

This is one of the advantages of semi-custom SoC designs, manufacturers can add little "features" into the GPU design for various tasks/reasons, but it also costs transisters, which can compromise your systems overall performance if it takes away transistors that could have otherwise been used for more shader pipelines, it's one of the main reason the Xbox One SoC was such a colossal failure, larger than the PS4 chip and slower.

Chazore said:

Just think if the everything in the world could only be played only on Sony devices...

Think of how amazing it would be for choice if everything was made and owned by Sony.

I'm sorry but I just don't love seeing a world ruled or a market owned by a single corp, it's just bad choice for everyone tbh.

This.
I remember when Sony was a pretty dominant force in the tech world, they became complacent and slow to react and they pushed prices higher and forced propriety form factors onto consumers.

Having Monopoly's is never a good thing, regardless of company in question, Microsoft and Nintendo would be no better.

SvennoJ said:

Yes, if we follow the numbers XBox One 1.31 tf to ps4 1.84 tf, that's a 1.4x increase which usually comes down to 900p vs 1080p, a 1.44x increase in pixel count. The ps4 pro 4.2 tf x 1.4 = 5.88 tf. Scorpio has a target of 6 tf is all we know, 1.43x increase, pretty similar difference. Maybe it can push 3296x1854 a 1.47x increase in pixel count over checkerboard 4K, yet that's still under 75% of what's needed for native 4K. Some scaling will be needed.
So indeed, a game that runs at 1/2 4K on ps4 pro can run at about 3/4 4K on Scorpio.

Of course all this might be pointless speculation when games are made for the 70 million base ps4 owners and ported to the niche pro and more niche Scorpio. Yet the pro comfortably doubles the ps4, while the Scorpio falls short of quadrupling the ps4. Stable checkerboard vs unstable native 4K might be the result. Now any XBox One game that comfortably runs at 1080 should be able to reach native 4K on Scorpio I would think.


Flops isn't the only determiner of a chips capable resolution, there is so much more to it than that.

Should probably wait for Scorpio to drop first as we have no idea what the chip is capable of.

KBG29 said:

Yes, I only want Sony, and I am only interested in competition to help continue to drive Sony.

I think the point you missed is that, Sony isn't going to have any competition to drive innovation and keep prices low if everyone thought the same way you do.




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