First off the bat: Did Sean Murray lie? The answer to that is a resounding 'yes' but it was difficult to have a conversation when in the madness EVERYTHING was being constued as a lie. The thing is though, I knew he was 'provaricating' right from the off (I'm British). I was never ever fooled by his shy, humble act -- the way he would let his head and shoulders drop when asked a question pertaining to his 'genius'. There is no question he and his team could rightly be seen as geniuses but he knew it and played coy.
I was never fooled by the target footage either, as I'm never been fooled by any target footage. It's always the same story and if you know what to look for it's easy to tell those demos we saw were played very carefully and very slowly for a reason. I was however fooled a little by his penchant for vagueness, thinking it only the developer's want for his game to be truly 'discovered'. But alas, it wasn't, it was to cover a genuine lack of content and the repetative gameplay. We were promised a galaxy but really only got one pixel's worth of content on each planet, a reference most genuine NMS fans will understand.
That being said I've enjoyed it ironically, played it for over a hundred hours and feel as if I've got my money's worth, but what I've realised in the last few days is those supposedly rare planets are so rare they might as well not be there at all. I no longer land on planets, simply choosing to cruise up to one, take a peek and leave immediately, warping to yet another solar system in the hope of being surprised. I see a white over the planet and then the trees ... I'm out. Been there, done that. I see rock and a cactus ... I'm out. Been there, done that. I see a ruin or a building or a space station ... I'm out. Been there don't that.
I don't know what went wrong with the algorithm that produces this game but it's certainly stuck in its ways, refusing resolutely to offer anything but a pixels worth of topography spread evenly across these planet sized planets. I no long want to take pictures of the creature because quite frankly I've seen them all. Yeah, ok, one hopping pineapple might have a flower as a hat and another might have grass as a hat but esentially they're identical. It's really odd though, which is why I question the algorithm. I've seen the heads of slugs on deer but never seen the slug body and I've seen an ants head on a buffallo like creature but I've never seen the ant's body. It's as if they never had time to set up more animations for different creatures but used those assets as best they could anyway.
I do enjoy taking pictures of the planets though which is now my ONLY motivation to continue. If only they'd get rid of those God awful floating rocks or those spaghetti rock formations that break the aesthetic of most planets infected by them. And the flora, supposedly procedural, is clearly now stored assets. I think Sean was using the superformula but had to remove it for fear of legal action. He'd just had problems with Sky and I would doubt he'd want to piledrive his headaches further. I just pray that when they finally add content it is woven into the fabric of the game and not just thrown down willy nilly as a peace offering. Building bases might be fun if new gameplay and threats are introduced, or in order to get the upgrades you're required to complete tasks/missions/quests. If It's just linked to 'wealth' then it will feel as arid as most of the planets.
So there you have it, the honest opinion of a NMS fan. Score:
Bored/10
... And who thought I would pull any punches?
The PS5 Exists.