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Forums - Gaming Discussion - Are You Buying No Man's Sky?

 

Are You Buying No Man's Sky?

Hell YES 211 50.00%
 
Hell NO 137 32.46%
 
Show Me The Stars 74 17.54%
 
Total:422
Wright said:

 

I bought Heart & Slash the other day. I've already had my fill supporting small teams that have given everything they had to produce a game made out of love and passion. Since you probably haven't bought that game, it's only fair that you'd be the one supporting No Man Sky instead of me.

LOL. Point taken :)



 

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I'm waiting until i see it for 30-40 bucks.



GribbleGrunger said:
Wright said:

No, not really. Everything I've seen doesn't really hype me enough to purchase something like this, at least full price.

I'm just willing to support a small team that's worked for 4 years, had their work destroyed by a flood and their lead designer sold his house to fullfil his dream. This is a labour of love and I think it's worth $60. If you don't, that's fine.

Generally when people find something uninteresting, they find it uninteresting regardless of the circumstances.

OT: Nope, didn't look too interesting when I first saw it revealed, and my interest died over time as my backlog got larger. If I were to buy it, it probably wouldn't get played for a long time.



SWORDF1SH said:
GribbleGrunger said:

They have said they're going to support it for a very long time. They've also expressed an interest in creating a game which uses the same tech but in a smaller space so they can drill down on the detail and complexity.

This is a must watch if you haven't seen it already:


View on YouTube

Interesting stuff. I'm actually surprised that they don't store the data of generated planets, instead calculations will keep generating the planet exactly in the same way no matter how many times you or other people visit it.

I love the fact that planets are generated taking into consideration how close they are to their Sun. So if they are the right distance away from their Sun it will be a "Goldilocks" planet with liquid lakes, clouds and atmosphere. To close it will be burnt to a crisp and further away it will be cold. It's not randomly generated and a lot of thought has been put into how everything is created on the fly.

It's pretty much the same as how Elite Dangerous generates the galaxy (apart from the sectors with real stars added) That has led to several meta games for exploration, for example http://universalcartographics.org/records/ Earth like planets around a neutron star are a hot commodity.

Elite dangerous is a mix of procedural generation and some random elements. Every single rock on a planet surface is the same for everyone visiting there, however ship wrecks etc are player or instance dependent. NMS might not be multiplayer yet the community around it can potentially become as invested and even bigger than that around Elite Dangerous' exploration. https://forums.frontier.co.uk/forumdisplay.php/117-Elite-Exploration
For over a year exploration was a very solitary affair in ED as well, still is most of the time. At the start of the year the community organized a 3 month expedition with over a 1000 members to the other side of the galaxy. Who knows where NMS might go after the center has been reached.

Many people love to explore, make maps and share things like the biggest canyon run, tallest mountain, best tripple sunset opportunities, largest moon/star/gas giant in the sky, fastest orbit. That's the appeal of a procedural generated world, it's unknown, yet persistant. Once discovered it will always be there to revisit or share with others. In a sense NMS is already cross platform MMO, you just can't see others (yet)

I actually used sort of procedural generation for a simple motion controlled 2D pitfall like game a long time ago. The tunnel was procedurally generated using the random function with different seeds for different levels. The same sequence of 'random' numbers defined the twists, turns and splits in the mine shaft by affecting the amplitude and period of several sine functions interacting together. A very short piece of hidden code (it was an easter egg I added in a work related project) would generate an in theory endless pre-defined challenge so you could learn the course. (It also sped up and narrowed over time, high score chase)
Then somebody recompiled the linux kernel to randomize the random function based on the current time. Bye bye carefully selected seeds that worked with tuned parameters, suddenly it was a randomized mess every time! Procedural generation is not supposed to be fully random and requires a lot of care to get acceptable and interesting results.




When they announced the $60 price tag, I told myself I would hold out until it dropped below $30. So naturally I pre-ordered it 2 day later.



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SvennoJ said:

It's pretty much the same as how Elite Dangerous generates the galaxy (apart from the sectors with real stars added) That has led to several meta games for exploration, for example http://universalcartographics.org/records/ Earth like planets around a neutron star are a hot commodity.

Elite dangerous is a mix of procedural generation and some random elements. Every single rock on a planet surface is the same for everyone visiting there, however ship wrecks etc are player or instance dependent. NMS might not be multiplayer yet the community around it can potentially become as invested and even bigger than that around Elite Dangerous' exploration. https://forums.frontier.co.uk/forumdisplay.php/117-Elite-Exploration
For over a year exploration was a very solitary affair in ED as well, still is most of the time. At the start of the year the community organized a 3 month expedition with over a 1000 members to the other side of the galaxy. Who knows where NMS might go after the center has been reached.

Many people love to explore, make maps and share things like the biggest canyon run, tallest mountain, best tripple sunset opportunities, largest moon/star/gas giant in the sky, fastest orbit. That's the appeal of a procedural generated world, it's unknown, yet persistant. Once discovered it will always be there to revisit or share with others. In a sense NMS is already cross platform MMO, you just can't see others (yet)

I actually used sort of procedural generation for a simple motion controlled 2D pitfall like game a long time ago. The tunnel was procedurally generated using the random function with different seeds for different levels. The same sequence of 'random' numbers defined the twists, turns and splits in the mine shaft by affecting the amplitude and period of several sine functions interacting together. A very short piece of hidden code (it was an easter egg I added in a work related project) would generate an in theory endless pre-defined challenge so you could learn the course. (It also sped up and narrowed over time, high score chase)
Then somebody recompiled the linux kernel to randomize the random function based on the current time. Bye bye carefully selected seeds that worked with tuned parameters, suddenly it was a randomized mess every time! Procedural generation is not supposed to be fully random and requires a lot of care to get acceptable and interesting results.


That game sounds pretty epic. Probably a bit too serious for me though.



These responses mimick some I have been seeing for sometime on this game. 

I find it interesting because this game seemed to have universal hype going.  What happened in the last year or so that changed that?

For myself the hype has grown as it looked boring to me when everyone was excited. It has only gotten more interesting to me.  The more i hear and see the more I like. It's weird that's been so opposite on a lot of the internet. 



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

SvennoJ said:
SWORDF1SH said:

Interesting stuff. I'm actually surprised that they don't store the data of generated planets, instead calculations will keep generating the planet exactly in the same way no matter how many times you or other people visit it.

I love the fact that planets are generated taking into consideration how close they are to their Sun. So if they are the right distance away from their Sun it will be a "Goldilocks" planet with liquid lakes, clouds and atmosphere. To close it will be burnt to a crisp and further away it will be cold. It's not randomly generated and a lot of thought has been put into how everything is created on the fly.

It's pretty much the same as how Elite Dangerous generates the galaxy (apart from the sectors with real stars added) That has led to several meta games for exploration, for example http://universalcartographics.org/records/ Earth like planets around a neutron star are a hot commodity.

Elite dangerous is a mix of procedural generation and some random elements. Every single rock on a planet surface is the same for everyone visiting there, however ship wrecks etc are player or instance dependent. NMS might not be multiplayer yet the community around it can potentially become as invested and even bigger than that around Elite Dangerous' exploration. https://forums.frontier.co.uk/forumdisplay.php/117-Elite-Exploration
For over a year exploration was a very solitary affair in ED as well, still is most of the time. At the start of the year the community organized a 3 month expedition with over a 1000 members to the other side of the galaxy. Who knows where NMS might go after the center has been reached.

Pretty cool that exploration part and Elite Dangerous!

What do you mean by "for over a year exploration was.." as if it isn't anymore. Is it because the whole ED universe has been charted or its becuse interest in it died?

What are you gaming platsforms btw SvennoJ, and have u played Elite Dangerous a lot?

And this 1000 member expeditions sounds exciting. How did it happen? Were people physically travelling with space chips in a certain direction during a 3 month period?



No interest in it. Looks really boring to me.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Slade6alpha said:
No interest in it. Looks really boring to me.

I'm assuming then that you don't like Minecraft either? Just curious.



 

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