Certainly a possibility. Going after the NX version myself.
| Soundwave said:
Anyone else notice the frame rate dips? Especially when the camera is rotating around Link and there's a large depth of view in the distance (so the system has to render a massive environment) it seems like the frame rate at times chugs down to definitely sub 25 fps. It's not hugely terrible or anything but it is noticable, the Wii U is definitely sweating to run a game of this scope. |
No excuse for Zelda Team. Wii U can smoothly run this beauty:
Boberkun said:
No excuse for Zelda Team. Wii U can smoothly run this beauty:
|
Xenoblade X runs smoothly, but its physics are kinda bad, it doesn't even have colisions, which is very demanding, while Zelda physics looks fantastic. Although I think Zelda's artstyle helps a lot, since it is less demanding.
I was a bit worried about the framerate during the stream, but after seeing the videos on youtube that doesn't seem to have any drop higher than 5fps, so we can expect an almost perfect 30fps for the final game, after all Nintendo made MK8 and Mario 3D World run 60fps locked on the Wii U, they know how to optimize a game.
Both Xenoblade Chronicles X and Breath of the Wild make technical tradeoffs in order to achieve worlds as massive and detailed as they do.
XCX trades character model quality, collisions, and dynamic shadows.
With Breath of the Wild, the main concession seems to be texture quality.
It's a matter of prioritization. When you're spreading your rendering budget across an enormous open environment, processing time is at a premium, and you can't give every asset the same amount of fidelity that you can in a linear game. You have to pick your battles.
We can't accurately compare the two until we have the final versions of both; stacking a retail build against an E3 build 9 months out from release isn't really a fair fight.
The more over-the-shoulder gameplay footage I watch the less true this seems... It appears to run very well and looks far better than it did on Twitch.
I don't think it will have framerate drops, the game isn't exactly pushing the graphical boundaries.
| Soundwave said:
Anyone else notice the frame rate dips? Especially when the camera is rotating around Link and there's a large depth of view in the distance (so the system has to render a massive environment) it seems like the frame rate at times chugs down to definitely sub 25 fps. It's not hugely terrible or anything but it is noticable, the Wii U is definitely sweating to run a game of this scope. Lets hope the NX version can run at 60 fps @ 1080p, it would suck if Nintendo just ported the game to NX with no graphical enhancements like what happened with Twilight Princess. |
That won't affect the experience at all.
I hope both versions will be exactle the same, I don't want to have a supreme and a standard version.
People will probably try to minimize the assets on screen to make it run smoother my having Link take off all his clothes and play like that.
...yes, that will be the reason.
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’
I wouldn´t read too much into it. It was a stream so it Always becomes a bit choppy. Nintendo is also often quite reliable at reaching their fps goal.