KLAMarine said:
Ali_16x said:
Ok but come on. They streamed the game for what? 5 hours? And all we saw was 1 person?
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I can't attest to all five hours but at the same time, I'm not claiming the game will be filled to the brim with NPCs. I play LoZ for minigames and puzzles, big and small, so I'm good with a moderate amount of NPCs as long as they're interesting.
As a matter of fact, I'm skeptical of this new direction. I'm old-fashioned: I want my dungeons, I want my gadgets and gizmos for those dungeons. Hoping the game can deliver in this respect.
Ali_16x said:
We've only seen Horizon for a total of 15 minutes. This game is like the Witcher 3, there will be towns and a bunch of NPCs in which we get quests from.
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Let's reserve such a judgement until after Horizon has released.
Ali_16x said:
Well it doesn't matter about the real world, these are video games. And we're talking about what it makes the game feel alive. If everywhere you go, you see Robot dinosaurs, I would say it's alive.
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Just trying to establish there's more than one way to make a game feel alive.
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As a matter of fact, I'm skeptical of this new direction. I'm old-fashioned: I want my dungeons, I want my gadgets and gizmos for those dungeons. Hoping the game can deliver in this respect.
Have you checked out the dungeon gameplay? They said it'll have 100 mini dungeons that are focused on puzzles and it has those gadgets so I wouldn't be worried.
Let's reserve such a judgement until after Horizon has released.
Well I don't doubt that the game will have towns and quests, but for whether it's good, yes we'll have to wait.
"Just trying to establish there's more than one way to make a game feel alive."
Yeah but I guess I'm just saying what makes a game feel alive for me, and of course we all have different opinions. I find that Zelda is somewhere between a dense open world like Witcher 3 where the maps aren't really big, just packed and open open world like Just Cause 3 where it has a huge map that really isn't dense.