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Ali_16x said:
KLAMarine said:

I recall an NPC, a bearded man, who gives Link an apple of some sort. This occurred during the treehouse demo.

Hmm, I'd argue the real world features wildlife living farther apart from each other than how they are shown in Horizon.

Please don't mistake this as me saying LoZ is the superior game or something, I don't feel that way at all. Neither of these games are yet to release.

Ok but come on. They streamed the game for what? 5 hours? And all we saw was 1 person?

I can't attest to all five hours but at the same time, I'm not claiming the game will be filled to the brim with NPCs. I play LoZ for minigames and puzzles, big and small, so I'm good with a moderate amount of NPCs as long as they're interesting.

As a matter of fact, I'm skeptical of this new direction. I'm old-fashioned: I want my dungeons, I want my gadgets and gizmos for those dungeons. Hoping the game can deliver in this respect.

Ali_16x said:

We've only seen Horizon for a total of 15 minutes. This game is like the Witcher 3, there will be towns and a bunch of NPCs in which we get quests from.

Let's reserve such a judgement until after Horizon has released.

Ali_16x said:

Well it doesn't matter about the real world, these are video games. And we're talking about what it makes the game feel alive. If everywhere you go, you see Robot dinosaurs, I would say it's alive.

Just trying to establish there's more than one way to make a game feel alive.