KLAMarine said:
I can't attest to all five hours but at the same time, I'm not claiming the game will be filled to the brim with NPCs. I play LoZ for minigames and puzzles, big and small, so I'm good with a moderate amount of NPCs as long as they're interesting. As a matter of fact, I'm skeptical of this new direction. I'm old-fashioned: I want my dungeons, I want my gadgets and gizmos for those dungeons. Hoping the game can deliver in this respect.
Let's reserve such a judgement until after Horizon has released.
Just trying to establish there's more than one way to make a game feel alive. |
As a matter of fact, I'm skeptical of this new direction. I'm old-fashioned: I want my dungeons, I want my gadgets and gizmos for those dungeons. Hoping the game can deliver in this respect.
Have you checked out the dungeon gameplay? They said it'll have 100 mini dungeons that are focused on puzzles and it has those gadgets so I wouldn't be worried.
Let's reserve such a judgement until after Horizon has released.
Well I don't doubt that the game will have towns and quests, but for whether it's good, yes we'll have to wait.
"Just trying to establish there's more than one way to make a game feel alive."
Yeah but I guess I'm just saying what makes a game feel alive for me, and of course we all have different opinions. I find that Zelda is somewhere between a dense open world like Witcher 3 where the maps aren't really big, just packed and open open world like Just Cause 3 where it has a huge map that really isn't dense.

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