RolStoppable said:
midrange said:
The wii u was never positioned as a secondary console until after it was beaten by both the ps4 and Xbox one (it was damage control).
Third parties never had power on the wii u (except for Ubisoft which is why they were the most supportive). That was the biggest reason why Bethesda and ea left.
nintendo designed a console with a gimmick in mind, not for developers (much less third parties). Therefore all third parties left and took their respective fanbases with them
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I didn't talk about it being a secondary console. Additional option means that consumers should decide between the three what their console of choice would be. Since Nintendo's sales pitch for the Wii U was "we have all the big third party games now", third parties pulling out after pledging support initially meant that they could kill the platform.
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With regards to the additional console thing, I misunderstood.
With regards to their pitch, it was and has always been about the gamepad. Nintendo has never heavily advertised a third party game as much as Xbox one or ps4. Xbox one made a huge effort to secure third party exclusives like sunset overdrive, titanfall, dead rising 3, tomb raider, and ryse. In comparison, the wii u had bayonetta 2, Devils third, sonic boom, and hyrule Warriors (pretty weak list aside from bayo). When it came to games like black ops 2, the wii u barely had dlc (one measely map 2 years late). Aside from Ubisoft, everyone hesitated to bring stuff to the wii u. Nintendo knew this after they created a console with complex architecture and weak gpu. Their pitch was the gamepad since day 1