By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
midrange said:

The wii u was never positioned as a secondary console until after it was beaten by both the ps4 and Xbox one (it was damage control).

Third parties never had power on the wii u (except for Ubisoft which is why they were the most supportive). That was the biggest reason why Bethesda and ea left.

nintendo designed a console with a gimmick in mind, not for developers (much less third parties). Therefore all third parties left and took their respective fanbases with them

I didn't talk about it being a secondary console. Additional option means that consumers should decide between the three what their console of choice would be. Since Nintendo's sales pitch for the Wii U was "we have all the big third party games now", third parties pulling out after pledging support initially meant that they could kill the platform.

With regards to the additional console thing, I misunderstood.

With regards to their pitch, it was and has always been about the gamepad. Nintendo has never heavily advertised a third party game as much as Xbox one or ps4. Xbox one made a huge effort to secure third party exclusives like sunset overdrive, titanfall, dead rising 3, tomb raider, and ryse. In comparison, the wii u had bayonetta 2, Devils third, sonic boom, and hyrule Warriors (pretty weak list aside from bayo). When it came to games like black ops 2, the wii u barely had dlc (one measely map 2 years late). Aside from Ubisoft, everyone hesitated to bring stuff to the wii u. Nintendo knew this after they created a console with complex architecture and weak gpu. Their pitch was the gamepad since day 1