YESSSSSSSS!!!!!!!!!!!!!!!!!
I've been waiting for this! Oh Yeah! Believe it!
This is one of my favorite Final Fantasy games.. The music and the customization is awesome.
YESSSSSSSS!!!!!!!!!!!!!!!!!
I've been waiting for this! Oh Yeah! Believe it!
This is one of my favorite Final Fantasy games.. The music and the customization is awesome.
Here's hoping it comes to Vita, but I'm certainly not going to hold my breath on it.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android
Zkuq said: Excellent! Unless Square Enix manages to screw this up somehow, I think I'll be buying the inevitable PC version during a Steam sale. That said, Square Enix still seems to be the master of coming up with ridiculous names. Some of them are stupid enough to be funny, but this is actually not that stupid.
[1] In other words, will take more processing power for pretty much no returns at all, because it sounds like no 3D stuff has been improved at all. Nice marketing spin though. [2] I hope it's possible to combine the Japanese audio with English subtitles this time... Final Fantasy X on PC has Japanese audio, but it only works with Asian subtitles. [3] Great! Now let me disable it if I think it gets in the way, and keep the manual save system too. |
This is still a year away. They could completely remodel everything by then. Also no, some 3D stuff have indeed been improved.
BasilZero said:
You should know how happy I am over this.
Since I always talk about it in Skype XD |
Basil the Final Fantasy master *praise the sun* jk
riecsou said:
Not really: In 5: we had class to choose from and you needed a balanced team. in 7: Each person had their own limit break (which is actually usefull) I would have a set a materia and still needed a balanced team In 8: About same thing as Seven and Summon were very important early in the game In 10: Each person had a route which differentiate them from others until you are all the way done with their principal route (except Kimarhi) In 13: Ravager, Healer, Commando ....., they had different skill depending on the character, which again make each characters feel unique. In 12: Summon where pretty much useless. Didn't really bother about them compare to previous FF where I have used them a lot. When going shoping in XII, I could buy the same sword for everyone, same amor. In FF XII you don't need balanced at all. I remember having all my character running around with "claymore". I didn't feel like one character does better with sword, while the other does better with greatsword, or the other does better with gun or with spear. I didn't feel any character being unique when it comes to develop them. Although they start you with the road you should go with that character (just like 10), you can easily not follow this route and you don't feel bothered by this at all. |
You won't be able to do the same thing here, this is the international zodiac job system version. No character will be the same anymore. Also summons have been improved and a TON of other things have been added to the whole game.
Wright said:
I follow. FF XIII and XIV are terrible, so your statement back there makes sense. |
Fixed.
bigtakilla said:
Fixed. |
No, your fix actually messed it all up. I'm 100% confident I said FF XIII and XIV are great. Maybe it is your original comment the one who needs a bit of fixing?
bigtakilla said:
Fixed. |