Ka-pi96 said:
riecsou said: Played the original game where all players add all the same board. It seems like the zodiac job system might make things more interesting. I will keep a look out. Didn't really enjoy FF XII because it felt like I was playing with the same characters since everyone was learning the same stuff. Might give this a try |
So you didn't like FF 5/7/8/10/13 either then?
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Not really:
In 5: we had class to choose from and you needed a balanced team.
in 7: Each person had their own limit break (which is actually usefull) I would have a set a materia and still needed a balanced team
In 8: About same thing as Seven and Summon were very important early in the game
In 10: Each person had a route which differentiate them from others until you are all the way done with their principal route (except Kimarhi)
In 13: Ravager, Healer, Commando ....., they had different skill depending on the character, which again make each characters feel unique.
In 12: Summon where pretty much useless. Didn't really bother about them compare to previous FF where I have used them a lot. When going shoping in XII, I could buy the same sword for everyone, same amor. In FF XII you don't need balanced at all. I remember having all my character running around with "claymore". I didn't feel like one character does better with sword, while the other does better with greatsword, or the other does better with gun or with spear. I didn't feel any character being unique when it comes to develop them. Although they start you with the road you should go with that character (just like 10), you can easily not follow this route and you don't feel bothered by this at all.