riecsou said:
Not really: In 5: we had class to choose from and you needed a balanced team. in 7: Each person had their own limit break (which is actually usefull) I would have a set a materia and still needed a balanced team In 8: About same thing as Seven and Summon were very important early in the game In 10: Each person had a route which differentiate them from others until you are all the way done with their principal route (except Kimarhi) In 13: Ravager, Healer, Commando ....., they had different skill depending on the character, which again make each characters feel unique. In 12: Summon where pretty much useless. Didn't really bother about them compare to previous FF where I have used them a lot. When going shoping in XII, I could buy the same sword for everyone, same amor. In FF XII you don't need balanced at all. I remember having all my character running around with "claymore". I didn't feel like one character does better with sword, while the other does better with greatsword, or the other does better with gun or with spear. I didn't feel any character being unique when it comes to develop them. Although they start you with the road you should go with that character (just like 10), you can easily not follow this route and you don't feel bothered by this at all. |
You won't be able to do the same thing here, this is the international zodiac job system version. No character will be the same anymore. Also summons have been improved and a TON of other things have been added to the whole game.








