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Forums - Gaming Discussion - Who else is underwhelmed by GT Sport?

CGI-Quality said:
Fusioncode said:
It doesn't surprise me. Polyphony stopped being the top dogs of the sim racer a long time ago.

Eh, that's arguable regarding the actual sim part of it. 

And sales. As far as I know GT games still sell the most out of any sim and I don't expect that to change especially given the PS4's incredible momentum this gen.

 

Anyways I think GT Sport looks pretty good. By the time it launches it will probably look very good. As for content, they may have only 137 cars but they have 37 different layouts for tracks which is respectable. I've always been a fan of quality over quantity and it looks like Polyphony is doing that.



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Not really surprised to come in here and see certain people being very defensive.... they know that GT is THE big seller when it comes to driving games. It is basically the only driving game that mainstream people know. The word that describes it best in market terms is "juggernaut".

They consistently sell around 5-6 million and several times up to 10-11 million.



Bryank75 said:
Not really surprised to come in here and see certain people being very defensive.... they know that GT is THE big seller when it comes to driving games. It is basically the only driving game that mainstream people know. The word that describes it best in market terms is "juggernaut".

They consistently sell around 5-6 million and several times up to 10-11 million.

Even the lowest selling GT games sell better than Forza. I wouldn't be surprised in the slightest if GT Sport outsells Forza 5 and 6 combined. 



Is this just going to be based only on sports cars and most of the effort going into competitive online modes? and how will the campaign be? More like a Driveclub or more like a traditional GT game?

Just seems to me its missing the GT feel of buying a old banger tuning it up and racing in the Sunday cups and building your way up through everything.



pokoko said:
LudicrousSpeed said:
The trailer looked bad but watching the live stream and reading impressions of the gameplay was even worse.

The bumper car physics are still in full effect.
There was at least one spot where a racer went off the road and immediately did like four quick 360's. That's the type of stuff I expect to see when Bowser hits Luigi with a turtle shell in Mario Kart, not in what is supposed to be a sim racer.

Apparently cars still have no damage modeling and we all heard how terrible they sounded. Just disappointment across the board for me. I'm not even going to bother holding out hope that they have finally updated the franchises lackluster AI.

Idk, it seems to me that for years now PD's obsession with making car porn has gotten in the way of them actually making a good game. It was a lot better on older systems when they had less power to work with which left them more time to work on gameplay. Now they spend so much time flying around the world snapping pictures and so much time rendering each car the games take forever and suffer in core gameplay areas.

I just watched a Nurburgring race on GT Sport and I disagree completely.  Like, absolutely and in the most emphatic terms.  There are two big wrecks right at the start and several more small crashes and the game looks like it does a fantastic job with taps and bumps not completely taking out your opponent.  I'm very impressed with that, especially after the total chaos of Forza 6.  Hits seem solid instead of the cars lookling like they're made of rubber.  Yeah, these are great drivers but that would only make a small difference when they're out of control.

Bumps and taps not taking people out is one of the main issues the game has had since its inception and its where the "bumper car physics" came from. You can bounce off walls or other opponents with little to no penalty, usually it actually saves you time. One of the last passes in the Japanese race yesterday the 4th place driver passed 3rd by bumping him on a turn and bouncing off into a perfect turn angle. GT makes block passes a literal thing.

Meanwhile even in a non-sim racer like Driveclub if you were to do that you'd get a speed penalty. It baffles the mind why they haven't really changed their crash physics much at all. It's been right up there with AI and sound on lists of complaints.



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LudicrousSpeed said:

Bumps and taps not taking people out is one of the main issues the game has had since its inception and its where the "bumper car physics" came from. You can bounce off walls or other opponents with little to no penalty, usually it actually saves you time. One of the last passes in the Japanese race yesterday the 4th place driver passed 3rd by bumping him on a turn and bouncing off into a perfect turn angle. GT makes block passes a literal thing.

Meanwhile even in a non-sim racer like Driveclub if you were to do that you'd get a speed penalty. It baffles the mind why they haven't really changed their crash physics much at all. It's been right up there with AI and sound on lists of complaints.

You can drive very aggressively in DC and use the AI to take corners. Penalties only happen when you take it too far, as in use them to slow down. Same in project cars and in Dirt rally the AI doesn't even see you in rallycross. Another car pushed me along sideways for half the track without ever slowing down. GT5 and GT6 were a lot more strict with penalties, yet most people turned them off online as there are always ways to abuse them.

I'm kinda excited about the race etiquette part, long overdue. All the blocking and forcing passes by late braking on the inside always led to arguments online. Perhaps that new mode will improve the understanding of what a legal pass actually is.

Formula 1 had a decent solution, force you to give up your position after an illegal pass or face DQ. Work much more effective than a speed penalty which usually lets you keep your gained position anyway. Better than damage too as the person that was wronged usually ends up with worse damage after being forced off the road.



this game exists only to push PS VR.



KingofTrolls said:
this game exists only to push PS VR.

You sure it's not to push ps4K? Show the crappy base ps4 version first, the real version with the NEO reveal ;)

PS4 base


Ps4 Neo


On a more serious note, has there been any psvr demo yet for GT Sport. It wouldn't surprise me if it will be very limited at launch.



SvennoJ said:


On a more serious note, has there been any psvr demo yet for GT Sport. It wouldn't surprise me if it will be very limited at launch.

Kaz said that they plan on offering full PSVR support at launch. So, it would look the same as the regular game.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.