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pokoko said:
LudicrousSpeed said:
The trailer looked bad but watching the live stream and reading impressions of the gameplay was even worse.

The bumper car physics are still in full effect.
There was at least one spot where a racer went off the road and immediately did like four quick 360's. That's the type of stuff I expect to see when Bowser hits Luigi with a turtle shell in Mario Kart, not in what is supposed to be a sim racer.

Apparently cars still have no damage modeling and we all heard how terrible they sounded. Just disappointment across the board for me. I'm not even going to bother holding out hope that they have finally updated the franchises lackluster AI.

Idk, it seems to me that for years now PD's obsession with making car porn has gotten in the way of them actually making a good game. It was a lot better on older systems when they had less power to work with which left them more time to work on gameplay. Now they spend so much time flying around the world snapping pictures and so much time rendering each car the games take forever and suffer in core gameplay areas.

I just watched a Nurburgring race on GT Sport and I disagree completely.  Like, absolutely and in the most emphatic terms.  There are two big wrecks right at the start and several more small crashes and the game looks like it does a fantastic job with taps and bumps not completely taking out your opponent.  I'm very impressed with that, especially after the total chaos of Forza 6.  Hits seem solid instead of the cars lookling like they're made of rubber.  Yeah, these are great drivers but that would only make a small difference when they're out of control.

Bumps and taps not taking people out is one of the main issues the game has had since its inception and its where the "bumper car physics" came from. You can bounce off walls or other opponents with little to no penalty, usually it actually saves you time. One of the last passes in the Japanese race yesterday the 4th place driver passed 3rd by bumping him on a turn and bouncing off into a perfect turn angle. GT makes block passes a literal thing.

Meanwhile even in a non-sim racer like Driveclub if you were to do that you'd get a speed penalty. It baffles the mind why they haven't really changed their crash physics much at all. It's been right up there with AI and sound on lists of complaints.