They don't need to, but would anyone be against games looking better if they were capable of getting them there?
Uncharted 4. | |||
I could live with this g... | 83 | 39.34% | |
We need things to look be... | 33 | 15.64% | |
Just work more on performance already. | 27 | 12.80% | |
All of the above and ever... | 48 | 22.75% | |
Results.... | 20 | 9.48% | |
Total: | 211 |
They don't need to, but would anyone be against games looking better if they were capable of getting them there?
They really don't. I have been happy with graphics from last gen. I just want the 60 fps performance
John2290 said:
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Mocap is not the best way. It makes animators lazy. They input a few poses and moves and call it a day. Works great for movies, is horrible for games.
If you would animate by hand you would put more effort into detail and start animating things that aren't usually done in mocap. Good animators can easily make lifelike animations indistingishable from the real thing.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
The looks aren't even the thing that impressed me about Uncharted 4 (I don't think it looks much better than Quantum break /Rise of The Tomb Raider anyway).
Its how ND have pushed the gameplay, the scale and the interaction to a whole new level. I suppose if graphics couldn't get any better that what we see now, I'd be happy. That way more important things can be worked on.
yeah in the future we need better textures, fps, draw distance and less motion blur
I love PS2 grafix
Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
Cuphead looks better, graphically that is.
https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png
vivster said: Mocap is not the best way. It makes animators lazy. They input a few poses and moves and call it a day. Works great for movies, is horrible for games. If you would animate by hand you would put more effort into detail and start animating things that aren't usually done in mocap. Good animators can easily make lifelike animations indistingishable from the real thing. |
And more importantly to me, it gives a game (or film/show) a personality and individuality that is impossible to replicate with mocap. I think Hyper Light Drifter has good animation and so do some of Bloodborne's bosses, but I can't really think of much else in the last 10 years.
vivster said: Mocap is not the best way. It makes animators lazy. They input a few poses and moves and call it a day. Works great for movies, is horrible for games. If you would animate by hand you would put more effort into detail and start animating things that aren't usually done in mocap. Good animators can easily make lifelike animations indistingishable from the real thing. |
And more importantly to me, it gives a game (or film/show) a personality and individuality that is impossible to replicate with mocap. I think Hyper Light Drifter has good animation and so do some of Bloodborne's bosses, but I can't really think of much else in the last 10 years.