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Forums - Gaming Discussion - Do games really need to look better than Uncharted 4?

 

Uncharted 4.

I could live with this g... 83 39.34%
 
We need things to look be... 33 15.64%
 
Just work more on performance already. 27 12.80%
 
All of the above and ever... 48 22.75%
 
Results.... 20 9.48%
 
Total:211

They don't need to, but would anyone be against games looking better if they were capable of getting them there?



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Absolutely not
not for another decade



They really don't. I have been happy with graphics from last gen. I just want the 60 fps performance



John2290 said:
spemanig said:

I don't think I've seen a game impress me with its animation since Shadow of the Colossus. Motion capture pretty much kills any chance of something like that ever happening again though outside of TLG. Nobody treats animation as an art in and of itself the way those guys do. Not in gaming, anyw

Big AAAs are going the slightly "cold"route in animation, yes but that doesn't take away from the fact that whole combat system are built on Mo cap and would not be possible without it. Shit, some of the coolest stuff I've seen was Mo cap like when Quite did that subtle turn atop the sand dune in mgs5 but I agree, devs are confining themselves to reality (Which works and its a damn good method) and attempting ridiculously unrealistic cool shit like in mgs1 when snake does the back flip and slides away from the tank canon or the stupid flig at the key card door...or better yet, Meryls exagerated ass jiggling. Still Mo cap is some cool shit, don't kick it, Devs just need to get more creative with it and start adopting larger more complex rigs like the ones used in the movie gravity.

Mocap is not the best way. It makes animators lazy. They input a few poses and moves and call it a day. Works great for movies, is horrible for games.

If you would animate by hand you would put more effort into detail and start animating things that aren't usually done in mocap. Good animators can easily make lifelike animations indistingishable from the real thing.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

The looks aren't even the thing that impressed me about Uncharted 4 (I don't think it looks much better than Quantum break /Rise of The Tomb Raider anyway).

Its how ND have pushed the gameplay, the scale and the interaction to a whole new level. I suppose if graphics couldn't get any better that what we see now, I'd be happy. That way more important things can be worked on.



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yeah in the future we need better textures, fps, draw distance and less motion blur



I love PS2 grafix



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

Cuphead looks better, graphically that is.



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vivster said:

Mocap is not the best way. It makes animators lazy. They input a few poses and moves and call it a day. Works great for movies, is horrible for games.

If you would animate by hand you would put more effort into detail and start animating things that aren't usually done in mocap. Good animators can easily make lifelike animations indistingishable from the real thing.

And more importantly to me, it gives a game (or film/show) a personality and individuality that is impossible to replicate with mocap. I think Hyper Light Drifter has good animation and so do some of Bloodborne's bosses, but I can't really think of much else in the last 10 years.



vivster said:

Mocap is not the best way. It makes animators lazy. They input a few poses and moves and call it a day. Works great for movies, is horrible for games.

If you would animate by hand you would put more effort into detail and start animating things that aren't usually done in mocap. Good animators can easily make lifelike animations indistingishable from the real thing.

And more importantly to me, it gives a game (or film/show) a personality and individuality that is impossible to replicate with mocap. I think Hyper Light Drifter has good animation and so do some of Bloodborne's bosses, but I can't really think of much else in the last 10 years.