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vivster said:

Mocap is not the best way. It makes animators lazy. They input a few poses and moves and call it a day. Works great for movies, is horrible for games.

If you would animate by hand you would put more effort into detail and start animating things that aren't usually done in mocap. Good animators can easily make lifelike animations indistingishable from the real thing.

And more importantly to me, it gives a game (or film/show) a personality and individuality that is impossible to replicate with mocap. I think Hyper Light Drifter has good animation and so do some of Bloodborne's bosses, but I can't really think of much else in the last 10 years.