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John2290 said:
spemanig said:

I don't think I've seen a game impress me with its animation since Shadow of the Colossus. Motion capture pretty much kills any chance of something like that ever happening again though outside of TLG. Nobody treats animation as an art in and of itself the way those guys do. Not in gaming, anyw

Big AAAs are going the slightly "cold"route in animation, yes but that doesn't take away from the fact that whole combat system are built on Mo cap and would not be possible without it. Shit, some of the coolest stuff I've seen was Mo cap like when Quite did that subtle turn atop the sand dune in mgs5 but I agree, devs are confining themselves to reality (Which works and its a damn good method) and attempting ridiculously unrealistic cool shit like in mgs1 when snake does the back flip and slides away from the tank canon or the stupid flig at the key card door...or better yet, Meryls exagerated ass jiggling. Still Mo cap is some cool shit, don't kick it, Devs just need to get more creative with it and start adopting larger more complex rigs like the ones used in the movie gravity.

Mocap is not the best way. It makes animators lazy. They input a few poses and moves and call it a day. Works great for movies, is horrible for games.

If you would animate by hand you would put more effort into detail and start animating things that aren't usually done in mocap. Good animators can easily make lifelike animations indistingishable from the real thing.



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