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Forums - Nintendo - About Star Fox Zero graphics

 

Graphics are:

Amazing! 74 14.98%
 
Nice, just a bit outdated 221 44.74%
 
Pretty bad 86 17.41%
 
Terrible 67 13.56%
 
Do a barrel roll 46 9.31%
 
Total:494
spemanig said:
curl-6 said:

Please tell me you're joking.

It doesnt look more like a joke than your Assault picture tbh.

spemanig said:
Goodnightmoon said:

Architecture? They are literally cubes. So the game with longer amounts of buildings wins? What criteria is that? use your eyes and your common sense, those graphics, even if you put them at 1080p are way inferior to SF0,  Corneria design looks old because thats what Miyamoto wanted it, to make people feel nostalgia, it was not a great decission I agree, they could have chosen a more modern design but the graphics itself are way superior in every sense to Corneria in assault, and when you compare any other area (that thankfully dont try to be so "nostalgic") the differences are way more obvious.

You need a refresher course on what a cube is.

Ok I usually hate when people say literally when it isnt literally and I have been one of those in my comment, sorry. But you get what I mean.



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Well, it's a classic, why not get the classic ''feel'' that we had back then. I wouldn't mind if it were 30% better though but anything can happen before launch



 

PSN: Opticstrike90
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curl-6 said:
spemanig said:

An TPHD level remaster would fix all of that. So what if it would need all new shaders? It would get them. And it would look better than SF0. It shouldn't even come close. And that should absolutely not be all it takes with a leap in tech that big. MKWii doesn't even come close to looking as good as MK8. Assault arguably looks better than SF0, even with the worse assets. The most important part, which are the actual models, look better in Assault. Everything else would be easy to add with any HD port team, as TPHD proves.

TPHD already looks better than SF0, and TP was an ugly-ass game.

I've already posted Cornaria in SF0. This is Corneria in Assault.

Assault is way out of Zero's league.

Let me put it another way; TPHD is effectively just a boost to 1080p and higher res textures.

If you gave Assault that same treatment, it would still be well behind Zero, as its lack of pixel shaders would clearly date it as a pre-7th gen game.

Zero doesn’t have Gamecube graphics. It doesn’t have Gamecube textures, it doesn’t have Gamecube shaders, it doesn’t have Gamecube effects, it doesn’t have Gamecube resolution. Saying it looks like a Gamecube game is inaccurate hyperbole.

Zero looks like a PS3/360 game from about 2007, due to the dual screen mechanic dramatically reducing its rendering budget.

You don't need to put it another way. I understand what you're saying. TP still looks graphically superior to SF0. An upresed GCN game with new textures looks more graphically capable than SF0 does, and Assault would look even better. It's not inaccurate and it's not hyperbole. It looks like a game designed for the gamecube, and less in some cases, and then given a very rough HD era spit shine.



spemanig said:
curl-6 said:

Let me put it another way; TPHD is effectively just a boost to 1080p and higher res textures.

If you gave Assault that same treatment, it would still be well behind Zero, as its lack of pixel shaders would clearly date it as a pre-7th gen game.

Zero doesn’t have Gamecube graphics. It doesn’t have Gamecube textures, it doesn’t have Gamecube shaders, it doesn’t have Gamecube effects, it doesn’t have Gamecube resolution. Saying it looks like a Gamecube game is inaccurate hyperbole.

Zero looks like a PS3/360 game from about 2007, due to the dual screen mechanic dramatically reducing its rendering budget.

You don't need to put it another way. I understand what you're saying. TP still looks graphically superior to SF0. An upresed GCN game with new textures looks more graphically capable than SF0 does, and Assault would look even better. It's not inaccurate and it's not hyperbole. It looks like a game designed for the gamecube, and less in some cases, and then given a very rough HD era spit shine.

The use of pixel shaders very clearly separate GCN and PS3/360, and Zero clearly falls into the latter category.



curl-6 said:

Your specific criteria were: "one screenshot of a city in Zero that has as much architecture and buildings, nay, halfas much, as what is in this screenshot of a game that came out over 10 years ago on a the GCN. "

This shot clearly meets those criteria.

Then I should have clarified that it when I said "city," I meant that it should actually look like a city with buildings actually look like buildings instead of assorted toy-like shapes that surrond a big gaping floor nothing. My mistake. I thought the picture was enough to make that distinction clear.

But no, the shot does not meet the criteria. Try again. Just one.



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curl-6 said:

The use of pixel shaders very clearly separate GCN and PS3/360, and Zero clearly falls into the latter category.

Like I said, sub-gcn era graphics with an HD era spit shine.



spemanig said:
curl-6 said:

Your specific criteria were: "one screenshot of a city in Zero that has as much architecture and buildings, nay, halfas much, as what is in this screenshot of a game that came out over 10 years ago on a the GCN. "

This shot clearly meets those criteria.

Then I should have clarified that it when I said "city," I meant that it should actually look like a city with buildings actually look like buildings instead of assorted toy-like shapes that surrond a big gaping floor nothing. My mistake. I thought the picture was enough to make that distinction clear.

But no, the shot does not meet the criteria. Try again. Just one.

So your complaint is aesthetic, not technical?



spemanig said:
curl-6 said:

The use of pixel shaders very clearly separate GCN and PS3/360, and Zero clearly falls into the latter category.

Like I said, sub-gcn era graphics with an HD era spit shine.

Shaders aren't just a "spit shine" they are one of the most fundamental graphical advances between the 6th and 7th gen. The enormous leaps between PS2 and PS3 and between Wii and Wii U were in large part defined by the shift from fixed function to programmable pixel shaders. 

Simply by virtue of the fact it uses programmable pixel shaders, Zero cannot be Gamecube graphics.



curl-6 said:

So your complaint is aesthetic, not technical?

It is both aesthetic and technical. The game looks like that because it can't do any better because of the two screens running at 60fps. It couldn't handle a dense city. It couldn't even handle Assault's Corneria, clearly.



curl-6 said:

Shaders aren't just a "spit shine" they are one of the most fundamental graphical advances between the 6th and 7th gen. The enormous leaps between PS2 and PS3 and between Wii and Wii U were in large part defined by the shift from fixed function to programmable pixel shaders. 

Simply by virtue of the fact it uses programmable pixel shaders, Zero cannot be Gamecube graphics.

It doesn't matter how fundemental it is. It's not as fundemental or important as basic geometry, and Zero looks like a gamecube game there. From that perspective, shaders most definitely are merely a spit shine.