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spemanig said:
curl-6 said:

Let me put it another way; TPHD is effectively just a boost to 1080p and higher res textures.

If you gave Assault that same treatment, it would still be well behind Zero, as its lack of pixel shaders would clearly date it as a pre-7th gen game.

Zero doesn’t have Gamecube graphics. It doesn’t have Gamecube textures, it doesn’t have Gamecube shaders, it doesn’t have Gamecube effects, it doesn’t have Gamecube resolution. Saying it looks like a Gamecube game is inaccurate hyperbole.

Zero looks like a PS3/360 game from about 2007, due to the dual screen mechanic dramatically reducing its rendering budget.

You don't need to put it another way. I understand what you're saying. TP still looks graphically superior to SF0. An upresed GCN game with new textures looks more graphically capable than SF0 does, and Assault would look even better. It's not inaccurate and it's not hyperbole. It looks like a game designed for the gamecube, and less in some cases, and then given a very rough HD era spit shine.

The use of pixel shaders very clearly separate GCN and PS3/360, and Zero clearly falls into the latter category.