| curl-6 said: Shaders aren't just a "spit shine" they are one of the most fundamental graphical advances between the 6th and 7th gen. The enormous leaps between PS2 and PS3 and between Wii and Wii U were in large part defined by the shift from fixed function to programmable pixel shaders. Simply by virtue of the fact it uses programmable pixel shaders, Zero cannot be Gamecube graphics. |
It doesn't matter how fundemental it is. It's not as fundemental or important as basic geometry, and Zero looks like a gamecube game there. From that perspective, shaders most definitely are merely a spit shine.







