By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:
curl-6 said:

The use of pixel shaders very clearly separate GCN and PS3/360, and Zero clearly falls into the latter category.

Like I said, sub-gcn era graphics with an HD era spit shine.

Shaders aren't just a "spit shine" they are one of the most fundamental graphical advances between the 6th and 7th gen. The enormous leaps between PS2 and PS3 and between Wii and Wii U were in large part defined by the shift from fixed function to programmable pixel shaders. 

Simply by virtue of the fact it uses programmable pixel shaders, Zero cannot be Gamecube graphics.