By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
spemanig said:

An TPHD level remaster would fix all of that. So what if it would need all new shaders? It would get them. And it would look better than SF0. It shouldn't even come close. And that should absolutely not be all it takes with a leap in tech that big. MKWii doesn't even come close to looking as good as MK8. Assault arguably looks better than SF0, even with the worse assets. The most important part, which are the actual models, look better in Assault. Everything else would be easy to add with any HD port team, as TPHD proves.

TPHD already looks better than SF0, and TP was an ugly-ass game.

I've already posted Cornaria in SF0. This is Corneria in Assault.

Assault is way out of Zero's league.

Let me put it another way; TPHD is effectively just a boost to 1080p and higher res textures.

If you gave Assault that same treatment, it would still be well behind Zero, as its lack of pixel shaders would clearly date it as a pre-7th gen game.

Zero doesn’t have Gamecube graphics. It doesn’t have Gamecube textures, it doesn’t have Gamecube shaders, it doesn’t have Gamecube effects, it doesn’t have Gamecube resolution. Saying it looks like a Gamecube game is inaccurate hyperbole.

Zero looks like a PS3/360 game from about 2007, due to the dual screen mechanic dramatically reducing its rendering budget.

You don't need to put it another way. I understand what you're saying. TP still looks graphically superior to SF0. An upresed GCN game with new textures looks more graphically capable than SF0 does, and Assault would look even better. It's not inaccurate and it's not hyperbole. It looks like a game designed for the gamecube, and less in some cases, and then given a very rough HD era spit shine.