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Forums - Nintendo - About Star Fox Zero graphics

 

Graphics are:

Amazing! 74 14.98%
 
Nice, just a bit outdated 221 44.74%
 
Pretty bad 86 17.41%
 
Terrible 67 13.56%
 
Do a barrel roll 46 9.31%
 
Total:494
spemanig said:
curl-6 said:

The difference is substantial. Pretty much everything from the screen resolution to shaders to textures to effects shows roughly a 6th to 7th gen leap in quality.

I don't think it is at all. It looks like an HD remaster of a GCN game. In fact, if Assault got a Wii U HD remaster, I have absolutely no doubt in my mind that it would look more graphically impressive than SF0. 

No way to know that since Assault will never get a Wii U remaster, and that would depend on how much of an update it recieved also.

I know you're disappointed with Zero given Wii U's capabilities, but from an objective technological point of view it is well beyond what the Gamecube was capable of.



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curl-6 said:

No way to know that since Assault will never get a Wii U remaster, and that would depend on how much of an update it recieved also.

I know you're disappointed with Zero given Wii U's capabilities, but from an objective technological point of view it is well beyond what the Gamecube was capable of.

No one has ever claimed that it literally looked like a 480p game. Obviously it's above what the GCN can do. That doesn't mean it doesn't look like a GCN game. If I didn't know any better I'd have thought it actually was an HD remaster for a GCN game.

If Assault got a TP-level remaster, it that would be enough for it to look more impressive. We do know. Assault has better models with more polygons than SF0 has, and its environments have more things in them than SF0 has. Corneria has a lot more going on in Assault than in SF0. More models with equal or more polygons. The only things SF0 has over Assault are resolution, texture, and lighting, things that would be fixed in a TP-level remaster.

Conversely, no HD remaster in the world could make Double Dash look graphically superior to MK8. 



spemanig said:
curl-6 said:

No way to know that since Assault will never get a Wii U remaster, and that would depend on how much of an update it recieved also.

I know you're disappointed with Zero given Wii U's capabilities, but from an objective technological point of view it is well beyond what the Gamecube was capable of.

No one has ever claimed that it literally looked like a 480p game. Obviously it's above what the GCN can do. That doesn't mean it doesn't look like a GCN game. If I didn't know any better I'd have thought it actually was an HD remaster for a GCN game.

If Assault got a TP-level remaster, it that would be enough for it to look more impressive. We do know. Assault has better models with more polygons than SF0 has, and its environments have more things in them than SF0 has. Corneria has a lot more going on in Assault than in SF0. More models with equal or more polygons. The only things SF0 has over Assault are resolution, texture, and lighting, things that would be fixed in a TP-level remaster.

Conversely, no HD remaster in the world could make Double Dash look graphically superior to MK8. 

A TPHD level remaster would be nowhere near enough to put Assault on SFZ's level.

For a start, it would need all new shaders; the type and quantity of shaders SFZ employs simply cannot operate on GCN's DX7 era GPU hardware. 

Here's SFZ:

Normal and specular mapped sand dunes, metallic shaders on vehicles, etc.

 

Now here's Assault:

Flat textures with no normal maps at all. GCN's fixed function graphics pipeline lacked programmable pixel shaders, so its ability to do normal mapping was extremely limited.

The gulf in alpha effects is also immense.

It's not just a gap of resolution, textures, and lighting, but also effects and shaders. (Not necessarily the same thing as lighting, and in fact completely separate on GCN)



KLAMarine said:
Gameplay, gameplay, gameplay. That is all.

The gameplay is worst that the gfx lol



 

 

spemanig said:
cycycychris said:
It still looks like an early 360 game no matter what people try and convince themselves that this game is at any where near good looking graphical wise. I mean look at the environments like the ground and the mountains. they look terrible. A lot of the models look decent since they used some like polish on them but the game is overall ugly with a terrible art style. But it has good water, so there is something.

Especially when you look at what some of these areas are supposed to represent, it becomes even more underwhelming. Like when you're flying through the space colony, it looks like a barren area with lego block buildings. A space colony is supposed to look like a small but dense city. Fox should be wizzing throught an obstacle course of close together buildings. I understand not having people, but this is the kind of shit they had to do in SF64, because it was a 64 bit game and they couldn't do any better.

Corneria looks just as bad. Flying throught these type of areas should look like this by now:

And I'm not even talking graphically. I'm talking about scope. There's no reason these papercraft, origami-level, low polygon assets on a system as capable as the Wii U

should be allowing you fly through cities that look like this:

 

This shit shouldn't be acceptable to you guys. The Wii U is not this weak. That isn't a generational leap. That's like three generations of design difference people are saying is okay. Star Fox 64 is like 16 years old. Expect more. Raise your flipping standards a little.

If you're still going to buy it, that's fine. But at least admit that what Nintendo is giving you an absolutely fucking shit effort with this game. Because that's exactly what you're getting.

Probably my most favourite post from you. 

Forget your words, those pictures alone tell a million.



 

 

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spemanig said:
cycycychris said:
It still looks like an early 360 game no matter what people try and convince themselves that this game is at any where near good looking graphical wise. I mean look at the environments like the ground and the mountains. they look terrible. A lot of the models look decent since they used some like polish on them but the game is overall ugly with a terrible art style. But it has good water, so there is something.

Especially when you look at what some of these areas are supposed to represent, it becomes even more underwhelming. Like when you're flying through the space colony, it looks like a barren area with lego block buildings. A space colony is supposed to look like a small but dense city. Fox should be wizzing throught an obstacle course of close together buildings. I understand not having people, but this is the kind of shit they had to do in SF64, because it was a 64 bit game and they couldn't do any better.

Corneria looks just as bad. Flying throught these type of areas should look like this by now:

And I'm not even talking graphically. I'm talking about scope. There's no reason these papercraft, origami-level, low polygon assets on a system as capable as the Wii U

should be allowing you fly through cities that look like this:

 

This shit shouldn't be acceptable to you guys. The Wii U is not this weak. That isn't a generational leap. That's like three generations of design difference people are saying is okay. Star Fox 64 is like 16 years old. Expect more. Raise your flipping standards a little.

If you're still going to buy it, that's fine. But at least admit that what Nintendo is giving you an absolutely fucking shit effort with this game. Because that's exactly what you're getting.

Take into consideration that SF0 aims for 60 fps and outputs to two screens, not one.

I'll take shit graphics if the gameplay is great any day.



Cobretti2 said:
KLAMarine said:
Gameplay, gameplay, gameplay. That is all.

The gameplay is worst that the gfx lol

Thats not what late previews are saying, but I guess you have already completed the game dont you?



curl-6 said:
spemanig said:

No one has ever claimed that it literally looked like a 480p game. Obviously it's above what the GCN can do. That doesn't mean it doesn't look like a GCN game. If I didn't know any better I'd have thought it actually was an HD remaster for a GCN game.

If Assault got a TP-level remaster, it that would be enough for it to look more impressive. We do know. Assault has better models with more polygons than SF0 has, and its environments have more things in them than SF0 has. Corneria has a lot more going on in Assault than in SF0. More models with equal or more polygons. The only things SF0 has over Assault are resolution, texture, and lighting, things that would be fixed in a TP-level remaster.

Conversely, no HD remaster in the world could make Double Dash look graphically superior to MK8. 

A TPHD level remaster would be nowhere near enough to put Assault on SFZ's level.

For a start, it would need all new shaders; the type and quantity of shaders SFZ employs simply cannot operate on GCN's DX7 era GPU hardware. 

Here's SFZ:

Normal and specular mapped sand dunes, metallic shaders on vehicles, etc.

 

Now here's Assault:

Flat textures with no normal maps at all. GCN's fixed function graphics pipeline lacked programmable pixel shaders, so its ability to do normal mapping was extremely limited.

The gulf in alpha effects is also immense.

It's not just a gap of resolution, textures, and lighting, but also effects and shaders. (Not necessarily the same thing as lighting, and in fact completely separate on GCN)

An TPHD level remaster would fix all of that. So what if it would need all new shaders? It would get them. And it would look better than SF0. It shouldn't even come close. And that should absolutely not be all it takes with a leap in tech that big. MKWii doesn't even come close to looking as good as MK8. Assault arguably looks better than SF0, even with the worse assets. The most important part, which are the actual models, look better in Assault. Everything else would be easy to add with any HD port team, as TPHD proves.

TPHD already looks better than SF0, and TP was an ugly-ass game.

I've already posted Cornaria in SF0. This is Corneria in Assault.

Assault is way out of Zero's league.



spemanig said:

 

Assault is way out of Zero's league.



Goodnightmoon said:
spemanig said:

 

Assault is way out of Zero's league.

Alright, I'll bite: please show me one screenshot of a city in Zero that has as much architecture and buildings, nay, half as much, as what is in this screenshot of a game that came out over 10 years ago on a the GCN. Show me a stage depicting a city that actually looks even remotely like a city. This stage is Corneria, and Corneria is in SF0, so you can start there. Prove. Me. Wrong.

I'll wait.