curl-6 said:
A TPHD level remaster would be nowhere near enough to put Assault on SFZ's level. For a start, it would need all new shaders; the type and quantity of shaders SFZ employs simply cannot operate on GCN's DX7 era GPU hardware. Here's SFZ:
Normal and specular mapped sand dunes, metallic shaders on vehicles, etc.
Now here's Assault:
Flat textures with no normal maps at all. GCN's fixed function graphics pipeline lacked programmable pixel shaders, so its ability to do normal mapping was extremely limited. The gulf in alpha effects is also immense. It's not just a gap of resolution, textures, and lighting, but also effects and shaders. (Not necessarily the same thing as lighting, and in fact completely separate on GCN) |
An TPHD level remaster would fix all of that. So what if it would need all new shaders? It would get them. And it would look better than SF0. It shouldn't even come close. And that should absolutely not be all it takes with a leap in tech that big. MKWii doesn't even come close to looking as good as MK8. Assault arguably looks better than SF0, even with the worse assets. The most important part, which are the actual models, look better in Assault. Everything else would be easy to add with any HD port team, as TPHD proves.
TPHD already looks better than SF0, and TP was an ugly-ass game.


I've already posted Cornaria in SF0. This is Corneria in Assault.

Assault is way out of Zero's league.









